/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGScene.h" #include "SkCanvas.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkSGInvalidationController.h" #include "SkSGRenderNode.h" namespace sksg { Animator::Animator() = default; Animator::~Animator() = default; void Animator::tick(float t) { this->onTick(t); } GroupAnimator::GroupAnimator(AnimatorList&& animators) : fAnimators(std::move(animators)) {} void GroupAnimator::onTick(float t) { for (const auto& a : fAnimators) { a->tick(t); } } std::unique_ptr Scene::Make(sk_sp root, AnimatorList&& anims) { return root ? std::unique_ptr(new Scene(std::move(root), std::move(anims))) : nullptr; } Scene::Scene(sk_sp root, AnimatorList&& animators) : fRoot(std::move(root)) , fAnimators(std::move(animators)) {} Scene::~Scene() = default; void Scene::render(SkCanvas* canvas) const { InvalidationController ic; fRoot->revalidate(&ic, SkMatrix::I()); fRoot->render(canvas); if (fShowInval) { SkPaint fill, stroke; fill.setAntiAlias(true); fill.setColor(0x40ff0000); stroke.setAntiAlias(true); stroke.setColor(0xffff0000); stroke.setStyle(SkPaint::kStroke_Style); for (const auto& r : ic) { canvas->drawRect(r, fill); canvas->drawRect(r, stroke); } } } void Scene::animate(float t) { for (const auto& anim : fAnimators) { anim->tick(t); } } } // namespace sksg