/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGPaintNode.h" namespace sksg { PaintNode::PaintNode() {} const SkPaint& PaintNode::makePaint() { SkASSERT(!this->isInvalidated()); return fPaint; } void PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) { SkASSERT(this->isInvalidated()); fPaint.reset(); fPaint.setAntiAlias(fAntiAlias); fPaint.setStyle(fStyle); fPaint.setStrokeWidth(fStrokeWidth); fPaint.setStrokeMiter(fStrokeMiter); fPaint.setStrokeJoin(fStrokeJoin); fPaint.setStrokeCap(fStrokeCap); this->onApplyToPaint(&fPaint); } } // namespace sksg