/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGDraw.h" #include "SkSGGeometryNode.h" #include "SkSGInvalidationController.h" #include "SkSGPaintNode.h" namespace sksg { Draw::Draw(sk_sp geometry, sk_sp paint) : fGeometry(std::move(geometry)) , fPaint(std::move(paint)) { this->observeInval(fGeometry); this->observeInval(fPaint); } Draw::~Draw() { this->unobserveInval(fGeometry); this->unobserveInval(fPaint); } void Draw::onRender(SkCanvas* canvas) const { const auto& paint = fPaint->makePaint(); const auto skipDraw = paint.nothingToDraw() || (paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0); if (!skipDraw) { fGeometry->draw(canvas, paint); } } SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { SkASSERT(this->hasInval()); auto bounds = fGeometry->revalidate(ic, ctm); fPaint->revalidate(ic, ctm); const auto& paint = fPaint->makePaint(); SkASSERT(paint.canComputeFastBounds()); return paint.computeFastBounds(bounds, &bounds); } } // namespace sksg