/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkottieValue_DEFINED #define SkottieValue_DEFINED #include "SkPath.h" #include "SkScalar.h" #include namespace skottie { template struct ValueTraits { static size_t Cardinality(const T&); template static U As(const T&); static T Lerp(const T&, const T&, float); }; using ScalarValue = SkScalar; using VectorValue = std::vector; struct BezierVertex { SkPoint fInPoint, // "in" control point, relative to the vertex fOutPoint, // "out" control point, relative to the vertex fVertex; bool operator==(const BezierVertex& other) const { return fInPoint == other.fInPoint && fOutPoint == other.fOutPoint && fVertex == other.fVertex; } bool operator!=(const BezierVertex& other) const { return !(*this == other); } }; struct ShapeValue { std::vector fVertices; bool fClosed : 1, fVolatile : 1; ShapeValue() : fClosed(false), fVolatile(false) {} ShapeValue(const ShapeValue&) = default; ShapeValue(ShapeValue&&) = default; ShapeValue& operator=(const ShapeValue&) = default; bool operator==(const ShapeValue& other) const { return fVertices == other.fVertices && fClosed == other.fClosed; } bool operator!=(const ShapeValue& other) const { return !(*this == other); } }; } // namespace skottie #endif // SkottieValue_DEFINED