/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrPathRenderer.h" // This path renderer is made to create geometry (i.e. primitives) from the original path (before // the path is stroked) and render using the GPU directly rather than using any software rendering // step. It can be rendered in a single pass for simple cases and use multiple passes for features // like AA or opacity support. class GrStrokePathRenderer : public GrPathRenderer { public: GrStrokePathRenderer(); virtual bool canDrawPath(const SkPath& path, const SkStrokeRec& stroke, const GrDrawTarget* target, bool antiAlias) const SK_OVERRIDE; protected: virtual bool onDrawPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target, bool antiAlias) SK_OVERRIDE; };