/** * @fileoverview Sample onDraw script for use with SkV8Example. */ var onDraw = function(){ var tick = 0; function f(canvas) { tick += 0.1; canvas.fillStyle = '#0000ff'; canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100); inval(); }; function onTimeout() { print(tick*10, " FPS"); setTimeout(onTimeout, 1000); tick=0; } setTimeout(onTimeout, 1000); return f; }();