/** * @fileoverview Sample onDraw script for use with SkV8Example. */ var onDraw = function(){ var ticks = 0; var b = new Path2DBuilder(); b.rect(0, 0, 200, 200); var p = b.finalize(); function f(context) { ticks += 1; context.translate(context.width/2, context.height/2); context.rotate(ticks/10); context.drawPath(p); inval(); }; function onTimeout() { console.log(ticks); ticks = 0; setTimeout(onTimeout, 1000); } setTimeout(onTimeout, 1000); return f; }();