/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #ifndef SkV8Example_DEFINED #define SkV8Example_DEFINED #include #include "SkWindow.h" #include "SkPaint.h" using namespace v8; class SkCanvas; class JsCanvas; class Global; class SkV8ExampleWindow : public SkOSWindow { public: SkV8ExampleWindow(void* hwnd, JsCanvas* canvas); protected: virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE; #ifdef SK_BUILD_FOR_WIN virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; #endif private: typedef SkOSWindow INHERITED; JsCanvas* fJsCanvas; }; // Provides the canvas implementation in JS, and the OnDraw() method in C++ // that's used to bridge from C++ to JS. Should be used in JS as: // // function onDraw(canvas) { // canvas.fillStyle="#FF0000"; // canvas.fillRect(x, y, w, h); // } class JsCanvas { public: JsCanvas(Global* global) : fGlobal(global) , fCanvas(NULL) { fFillStyle.setColor(SK_ColorRED); } ~JsCanvas(); // Parse the script. bool initialize(); // Call this with the SkCanvas you want onDraw to draw on. void onDraw(SkCanvas* canvas); private: // Implementation of the canvas.fillStyle field. static void GetFillStyle(Local name, const PropertyCallbackInfo& info); static void SetFillStyle(Local name, Local value, const PropertyCallbackInfo& info); // Implementation of the canvas.fillRect() JS function. static void FillRect(const v8::FunctionCallbackInfo& args); // Get the pointer out of obj. static JsCanvas* Unwrap(Handle obj); // Create a template for JS object associated with JsCanvas, called lazily // by Wrap() and the results are stored in fCanvasTemplate; Handle makeCanvasTemplate(); // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. Handle wrap(); Global* fGlobal; // Only valid when inside OnDraw(). SkCanvas* fCanvas; SkPaint fFillStyle; // A handle to the onDraw function defined in the script. Persistent fOnDraw; // The template for what a canvas object looks like. The canvas object is // what's passed into the JS onDraw() function. static Persistent fCanvasTemplate; }; #endif