/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include using namespace v8; #include "SkV8Example.h" #include "Global.h" #include "gl/GrGLUtil.h" #include "gl/GrGLDefines.h" #include "gl/GrGLInterface.h" #include "SkApplication.h" #include "SkCommandLineFlags.h" #include "SkData.h" #include "SkDraw.h" #include "SkGpuDevice.h" #include "SkGraphics.h" #include "SkScalar.h" DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); void application_init() { SkGraphics::Init(); SkEvent::Init(); } void application_term() { SkEvent::Term(); SkGraphics::Term(); } // Extracts a C string from a V8 Utf8Value. // TODO(jcgregrio) Currently dup'd in two files, fix. static const char* to_cstring(const v8::String::Utf8Value& value) { return *value ? *value : ""; } JsCanvas* JsCanvas::Unwrap(Handle obj) { Handle field = Handle::Cast(obj->GetInternalField(0)); void* ptr = field->Value(); return static_cast(ptr); } void JsCanvas::FillRect(const v8::FunctionCallbackInfo& args) { JsCanvas* jsCanvas = Unwrap(args.This()); SkCanvas* canvas = jsCanvas->fCanvas; if (args.Length() != 4) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 4 arguments required.")); return; } // TODO(jcgregorio) Really figure out the conversion from JS numbers to // SkScalars. Maybe test if int first? Not sure of the performance impact. double x = args[0]->NumberValue(); double y = args[1]->NumberValue(); double w = args[2]->NumberValue(); double h = args[3]->NumberValue(); SkRect rect = { SkDoubleToScalar(x), SkDoubleToScalar(y), SkDoubleToScalar(x) + SkDoubleToScalar(w), SkDoubleToScalar(y) + SkDoubleToScalar(h) }; canvas->drawRect(rect, jsCanvas->fFillStyle); } void JsCanvas::GetFillStyle(Local name, const PropertyCallbackInfo& info) { JsCanvas* jsCanvas = Unwrap(info.This()); SkColor color = jsCanvas->fFillStyle.getColor(); char buf[8]; sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf)); } void JsCanvas::SetFillStyle(Local name, Local value, const PropertyCallbackInfo& info) { JsCanvas* jsCanvas = Unwrap(info.This()); Local s = value->ToString(); if (s->Length() != 7) { info.GetIsolate()->ThrowException( v8::String::NewFromUtf8( info.GetIsolate(), "Invalid fill style format.")); return; } char buf[8]; s->WriteUtf8(buf, sizeof(buf)); if (buf[0] != '#') { info.GetIsolate()->ThrowException( v8::String::NewFromUtf8( info.GetIsolate(), "Invalid fill style format.")); return; } long color = strtol(buf+1, NULL, 16); jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE)); } Persistent JsCanvas::fCanvasTemplate; Handle JsCanvas::makeCanvasTemplate() { EscapableHandleScope handleScope(fGlobal->getIsolate()); Local result = ObjectTemplate::New(); // Add a field to store the pointer to a JsCanvas instance. result->SetInternalFieldCount(1); // Add accessors for each of the fields of the canvas object. result->SetAccessor( String::NewFromUtf8( fGlobal->getIsolate(), "fillStyle", String::kInternalizedString), GetFillStyle, SetFillStyle); // Add methods. result->Set( String::NewFromUtf8( fGlobal->getIsolate(), "fillRect", String::kInternalizedString), FunctionTemplate::New(FillRect)); // Return the result through the current handle scope. return handleScope.Escape(result); } // Wraps 'this' in a Javascript object. Handle JsCanvas::wrap() { // Handle scope for temporary handles. EscapableHandleScope handleScope(fGlobal->getIsolate()); // Fetch the template for creating JavaScript JsCanvas wrappers. // It only has to be created once, which we do on demand. if (fCanvasTemplate.IsEmpty()) { Handle raw_template = this->makeCanvasTemplate(); fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template); } Handle templ = Local::New(fGlobal->getIsolate(), fCanvasTemplate); // Create an empty JsCanvas wrapper. Local result = templ->NewInstance(); // Wrap the raw C++ pointer in an External so it can be referenced // from within JavaScript. Handle canvasPtr = External::New(fGlobal->getIsolate(), this); // Store the canvas pointer in the JavaScript wrapper. result->SetInternalField(0, canvasPtr); // Return the result through the current handle scope. Since each // of these handles will go away when the handle scope is deleted // we need to call Close to let one, the result, escape into the // outer handle scope. return handleScope.Escape(result); } void JsCanvas::onDraw(SkCanvas* canvas) { // Record canvas and window in this. fCanvas = canvas; // Create a handle scope to keep the temporary object references. HandleScope handleScope(fGlobal->getIsolate()); // Create a local context from our global context. Local context = fGlobal->getContext(); // Enter the context so all the remaining operations take place there. Context::Scope contextScope(context); // Wrap the C++ this pointer in a JavaScript wrapper. Handle canvasObj = this->wrap(); // Set up an exception handler before calling the Process function. TryCatch tryCatch; // Invoke the process function, giving the global object as 'this' // and one argument, this JsCanvas. const int argc = 1; Handle argv[argc] = { canvasObj }; Local onDraw = Local::New(fGlobal->getIsolate(), fOnDraw); Handle result = onDraw->Call(context->Global(), argc, argv); // Handle any exceptions or output. if (result.IsEmpty()) { SkASSERT(tryCatch.HasCaught()); // Print errors that happened during execution. fGlobal->reportException(&tryCatch); } else { SkASSERT(!tryCatch.HasCaught()); if (!result->IsUndefined()) { // If all went well and the result wasn't undefined then print // the returned value. String::Utf8Value str(result); const char* cstr = to_cstring(str); printf("%s\n", cstr); } } } // Fetch the onDraw function from the global context. bool JsCanvas::initialize() { // Create a stack-allocated handle scope. HandleScope handleScope(fGlobal->getIsolate()); // Create a local context from our global context. Local context = fGlobal->getContext(); // Enter the scope so all operations take place in the scope. Context::Scope contextScope(context); v8::TryCatch try_catch; Handle fn_name = String::NewFromUtf8( fGlobal->getIsolate(), "onDraw"); Handle fn_val = context->Global()->Get(fn_name); if (!fn_val->IsFunction()) { printf("Not a function.\n"); return false; } // It is a function; cast it to a Function. Handle fn_fun = Handle::Cast(fn_val); // Store the function in a Persistent handle, since we also want that to // remain after this call returns. fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); return true; } SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) : INHERITED(hwnd) , fJsCanvas(canvas) { this->setConfig(SkBitmap::kARGB_8888_Config); this->setVisibleP(true); this->setClipToBounds(false); } void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { canvas->save(); canvas->drawColor(SK_ColorWHITE); // Now jump into JS and call the onDraw(canvas) method defined there. fJsCanvas->onDraw(canvas); canvas->restore(); INHERITED::onDraw(canvas); } #ifdef SK_BUILD_FOR_WIN void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { RECT winRect; winRect.top = rect.top(); winRect.bottom = rect.bottom(); winRect.right = rect.right(); winRect.left = rect.left(); InvalidateRect((HWND)this->getHWND(), &winRect, false); } #endif SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { printf("Started\n"); SkCommandLineFlags::Parse(argc, argv); // Get the default Isolate created at startup. Isolate* isolate = Isolate::GetCurrent(); Global* global = new Global(isolate); const char* script = "function onDraw(canvas) { \n" " canvas.fillStyle = '#00FF00'; \n" " canvas.fillRect(20, 20, 100, 100); \n" " canvas.inval(); \n" "} \n"; SkAutoTUnref data; if (FLAGS_infile.count()) { data.reset(SkData::NewFromFileName(FLAGS_infile[0])); script = static_cast(data->data()); } if (NULL == script) { printf("Could not load file: %s.\n", FLAGS_infile[0]); exit(1); } if (!global->parseScript(script)) { printf("Failed to parse file: %s.\n", FLAGS_infile[0]); exit(1); } JsCanvas* jsCanvas = new JsCanvas(global); if (!jsCanvas->initialize()) { printf("Failed to initialize.\n"); exit(1); } SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas); global->setWindow(win); return win; }