/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include using namespace v8; #include "SkV8Example.h" #include "Global.h" #include "JsContext.h" #include "Path.h" #include "gl/GrGLUtil.h" #include "gl/GrGLDefines.h" #include "gl/GrGLInterface.h" #include "GrRenderTarget.h" #include "GrContext.h" #include "SkApplication.h" #include "SkCommandLineFlags.h" #include "SkData.h" #include "SkDraw.h" #include "SkGpuDevice.h" #include "SkGraphics.h" #include "SkScalar.h" DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); DEFINE_bool(gpu, true, "Use the GPU for rendering."); void application_init() { SkGraphics::Init(); SkEvent::Init(); } void application_term() { SkEvent::Term(); SkGraphics::Term(); } SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context) : INHERITED(hwnd) , fJsContext(context) #if SK_SUPPORT_GPU , fCurContext(NULL) , fCurIntf(NULL) , fCurRenderTarget(NULL) #endif { this->setConfig(SkBitmap::kARGB_8888_Config); this->setVisibleP(true); this->setClipToBounds(false); #if SK_SUPPORT_GPU this->windowSizeChanged(); #endif } #if SK_SUPPORT_GPU void SkV8ExampleWindow::windowSizeChanged() { if (FLAGS_gpu) { SkOSWindow::AttachmentInfo attachmentInfo; bool result = this->attach( SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo); if (!result) { printf("Failed to attach."); exit(1); } fCurIntf = GrGLCreateNativeInterface(); fCurContext = GrContext::Create( kOpenGL_GrBackend, (GrBackendContext) fCurIntf); if (NULL == fCurIntf || NULL == fCurContext) { printf("Failed to initialize GL."); exit(1); } GrBackendRenderTargetDesc desc; desc.fWidth = SkScalarRoundToInt(this->width()); desc.fHeight = SkScalarRoundToInt(this->height()); desc.fConfig = kSkia8888_GrPixelConfig; desc.fOrigin = kBottomLeft_GrSurfaceOrigin; desc.fSampleCnt = attachmentInfo.fSampleCount; desc.fStencilBits = attachmentInfo.fStencilBits; GrGLint buffer; GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); desc.fRenderTargetHandle = buffer; SkSafeUnref(fCurRenderTarget); fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc); } } #endif #if SK_SUPPORT_GPU SkCanvas* SkV8ExampleWindow::createCanvas() { if (FLAGS_gpu) { SkAutoTUnref device( new SkGpuDevice(fCurContext, fCurRenderTarget)); return new SkCanvas(device); } else { return this->INHERITED::createCanvas(); } } #endif void SkV8ExampleWindow::onSizeChange() { this->INHERITED::onSizeChange(); #if SK_SUPPORT_GPU this->windowSizeChanged(); #endif } void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { canvas->save(); canvas->drawColor(SK_ColorWHITE); // Now jump into JS and call the onDraw(canvas) method defined there. fJsContext->onDraw(canvas); canvas->restore(); this->INHERITED::onDraw(canvas); #if SK_SUPPORT_GPU if (FLAGS_gpu) { fCurContext->flush(); this->present(); } #endif } #ifdef SK_BUILD_FOR_WIN void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { RECT winRect; winRect.top = rect.top(); winRect.bottom = rect.bottom(); winRect.right = rect.right(); winRect.left = rect.left(); InvalidateRect((HWND)this->getHWND(), &winRect, false); } #endif SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { printf("Started\n"); SkCommandLineFlags::Parse(argc, argv); // Get the default Isolate created at startup. Isolate* isolate = Isolate::GetCurrent(); Global* global = new Global(isolate); // Set up things to look like a browser by creating // a console object that invokes our print function. const char* startupScript = "function Console() {}; \n" "Console.prototype.log = function() { \n" " var args = Array.prototype.slice.call(arguments).join(' '); \n" " print(args); \n" "}; \n" "console = new Console(); \n"; if (!global->parseScript(startupScript)) { printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]); exit(1); } const char* script = "function onDraw(canvas) { \n" " canvas.fillStyle = '#00FF00'; \n" " canvas.fillRect(20, 20, 100, 100); \n" " canvas.inval(); \n" "} \n"; SkAutoTUnref data; if (FLAGS_infile.count()) { data.reset(SkData::NewFromFileName(FLAGS_infile[0])); script = static_cast(data->data()); } if (NULL == script) { printf("Could not load file: %s.\n", FLAGS_infile[0]); exit(1); } Path::AddToGlobal(global); if (!global->parseScript(script)) { printf("Failed to parse file: %s.\n", FLAGS_infile[0]); exit(1); } JsContext* jsContext = new JsContext(global); if (!jsContext->initialize()) { printf("Failed to initialize.\n"); exit(1); } SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); global->setWindow(win); return win; }