/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include #include #include "SkV8Example.h" #include "Global.h" #include "JsContext.h" #include "Path2D.h" #include "Path2DBuilder.h" #include "gl/GrGLUtil.h" #include "gl/GrGLDefines.h" #include "gl/GrGLInterface.h" #include "GrRenderTarget.h" #include "GrContext.h" #include "SkApplication.h" #include "SkCommandLineFlags.h" #include "SkData.h" #include "SkDraw.h" #include "SkGpuDevice.h" #include "SkGraphics.h" #include "SkScalar.h" #include "SkSurface.h" DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n"); DEFINE_bool(gpu, true, "Use the GPU for rendering."); void application_init() { SkGraphics::Init(); SkEvent::Init(); } void application_term() { SkEvent::Term(); SkGraphics::Term(); } SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context) : INHERITED(hwnd) , fJsContext(context) #if SK_SUPPORT_GPU , fCurContext(NULL) , fCurIntf(NULL) , fCurRenderTarget(NULL) , fCurSurface(NULL) #endif { this->setColorType(kBGRA_8888_SkColorType); this->setVisibleP(true); this->setClipToBounds(false); #if SK_SUPPORT_GPU this->windowSizeChanged(); #endif } SkV8ExampleWindow::~SkV8ExampleWindow() { #if SK_SUPPORT_GPU SkSafeUnref(fCurContext); SkSafeUnref(fCurIntf); SkSafeUnref(fCurRenderTarget); SkSafeUnref(fCurSurface); #endif } #if SK_SUPPORT_GPU void SkV8ExampleWindow::windowSizeChanged() { if (FLAGS_gpu) { SkOSWindow::AttachmentInfo attachmentInfo; bool result = this->attach( SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo); if (!result) { printf("Failed to attach."); exit(1); } fCurIntf = GrGLCreateNativeInterface(); fCurContext = GrContext::Create( kOpenGL_GrBackend, (GrBackendContext) fCurIntf); if (NULL == fCurIntf || NULL == fCurContext) { printf("Failed to initialize GL."); exit(1); } GrBackendRenderTargetDesc desc; desc.fWidth = SkScalarRoundToInt(this->width()); desc.fHeight = SkScalarRoundToInt(this->height()); desc.fConfig = kSkia8888_GrPixelConfig; desc.fOrigin = kBottomLeft_GrSurfaceOrigin; desc.fSampleCnt = attachmentInfo.fSampleCount; desc.fStencilBits = attachmentInfo.fStencilBits; GrGLint buffer; GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); desc.fRenderTargetHandle = buffer; SkSafeUnref(fCurRenderTarget); fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc); SkSafeUnref(fCurSurface); fCurSurface = SkSurface::NewRenderTargetDirect(fCurRenderTarget); } } #endif #if SK_SUPPORT_GPU SkSurface* SkV8ExampleWindow::createSurface() { if (FLAGS_gpu) { // Increase the ref count since callers of createSurface put the // results in a SkAutoTUnref. fCurSurface->ref(); return fCurSurface; } else { return this->INHERITED::createSurface(); } } #endif void SkV8ExampleWindow::onSizeChange() { this->INHERITED::onSizeChange(); #if SK_SUPPORT_GPU this->windowSizeChanged(); #endif } Global* global = NULL; void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { canvas->save(); canvas->drawColor(SK_ColorWHITE); // Now jump into JS and call the onDraw(canvas) method defined there. fJsContext->onDraw(canvas); canvas->restore(); this->INHERITED::onDraw(canvas); #if SK_SUPPORT_GPU if (FLAGS_gpu) { fCurContext->flush(); this->present(); } #endif } #ifdef SK_BUILD_FOR_WIN void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) { RECT winRect; winRect.top = rect.top(); winRect.bottom = rect.bottom(); winRect.right = rect.right(); winRect.left = rect.left(); InvalidateRect((HWND)this->getHWND(), &winRect, false); } #endif SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { printf("Started\n"); v8::V8::SetFlagsFromCommandLine(&argc, argv, true); SkCommandLineFlags::Parse(argc, argv); v8::V8::InitializeICU(); v8::Platform* platform = v8::platform::CreateDefaultPlatform(); v8::V8::InitializePlatform(platform); v8::V8::Initialize(); v8::Isolate* isolate = v8::Isolate::New(); v8::Isolate::Scope isolate_scope(isolate); v8::HandleScope handle_scope(isolate); isolate->Enter(); global = new Global(isolate); // Set up things to look like a browser by creating // a console object that invokes our print function. const char* startupScript = "function Console() {}; \n" "Console.prototype.log = function() { \n" " var args = Array.prototype.slice.call(arguments).join(' '); \n" " print(args); \n" "}; \n" "console = new Console(); \n"; if (!global->parseScript(startupScript)) { printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]); exit(1); } const char* script = "function onDraw(canvas) { \n" " canvas.fillStyle = '#00FF00'; \n" " canvas.fillRect(20, 20, 100, 100); \n" " canvas.inval(); \n" "} \n"; SkAutoTUnref data; if (FLAGS_infile.count()) { data.reset(SkData::NewFromFileName(FLAGS_infile[0])); script = static_cast(data->data()); } if (NULL == script) { printf("Could not load file: %s.\n", FLAGS_infile[0]); exit(1); } Path2DBuilder::AddToGlobal(global); Path2D::AddToGlobal(global); if (!global->parseScript(script)) { printf("Failed to parse file: %s.\n", FLAGS_infile[0]); exit(1); } JsContext* jsContext = new JsContext(global); if (!jsContext->initialize()) { printf("Failed to initialize.\n"); exit(1); } SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext); global->setWindow(win); return win; }