/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include using namespace v8; #include "Global.h" #include "JsContext.h" #include "Path.h" #include "SkCanvas.h" // Extracts a C string from a V8 Utf8Value. // TODO(jcgregrio) Currently dup'd in two files, fix. static const char* to_cstring(const v8::String::Utf8Value& value) { return *value ? *value : ""; } JsContext* JsContext::Unwrap(Handle obj) { Handle field = Handle::Cast(obj->GetInternalField(0)); void* ptr = field->Value(); return static_cast(ptr); } void JsContext::FillRect(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; if (args.Length() != 4) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 4 arguments required.")); return; } // TODO(jcgregorio) Really figure out the conversion from JS numbers to // SkScalars. Maybe test if int first? Not sure of the performance impact. double x = args[0]->NumberValue(); double y = args[1]->NumberValue(); double w = args[2]->NumberValue(); double h = args[3]->NumberValue(); SkRect rect = { SkDoubleToScalar(x), SkDoubleToScalar(y), SkDoubleToScalar(x) + SkDoubleToScalar(w), SkDoubleToScalar(y) + SkDoubleToScalar(h) }; canvas->drawRect(rect, jsContext->fFillStyle); } void JsContext::Save(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; canvas->save(); } void JsContext::Restore(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; canvas->restore(); } void JsContext::Rotate(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; if (args.Length() != 1) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 1 arguments required.")); return; } double angle = args[0]->NumberValue(); canvas->rotate(SkRadiansToDegrees(angle)); } void JsContext::Translate(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; if (args.Length() != 2) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 2 arguments required.")); return; } double dx = args[0]->NumberValue(); double dy = args[1]->NumberValue(); canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy)); } void JsContext::ResetTransform(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; canvas->resetMatrix(); } void JsContext::Stroke(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; if (args.Length() != 1) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 1 arguments required.")); return; } Handle field = Handle::Cast( args[0]->ToObject()->GetInternalField(0)); void* ptr = field->Value(); Path* path = static_cast(ptr); canvas->drawPath(path->getSkPath(), jsContext->fStrokeStyle); } void JsContext::Fill(const v8::FunctionCallbackInfo& args) { JsContext* jsContext = Unwrap(args.This()); SkCanvas* canvas = jsContext->fCanvas; if (args.Length() != 1) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 1 arguments required.")); return; } Handle field = Handle::Cast( args[0]->ToObject()->GetInternalField(0)); void* ptr = field->Value(); Path* path = static_cast(ptr); canvas->drawPath(path->getSkPath(), jsContext->fFillStyle); } void JsContext::GetStyle(Local name, const PropertyCallbackInfo& info, const SkPaint& style) { char buf[8]; SkColor color = style.getColor(); sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf)); } void JsContext::SetStyle(Local name, Local value, const PropertyCallbackInfo& info, SkPaint& style) { Local s = value->ToString(); if (s->Length() != 7 && s->Length() != 9) { info.GetIsolate()->ThrowException( v8::String::NewFromUtf8( info.GetIsolate(), "Invalid fill style format length.")); return; } char buf[10]; s->WriteUtf8(buf, sizeof(buf)); if (buf[0] != '#') { info.GetIsolate()->ThrowException( v8::String::NewFromUtf8( info.GetIsolate(), "Invalid fill style format.")); return; } // Colors can be RRGGBBAA, but SkColor uses ARGB. long color = strtol(buf+1, NULL, 16); uint32_t alpha = SK_AlphaOPAQUE; if (s->Length() == 9) { alpha = color & 0xFF; color >>= 8; } style.setColor(SkColorSetA(SkColor(color), alpha)); } void JsContext::GetFillStyle(Local name, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); GetStyle(name, info, jsContext->fFillStyle); } void JsContext::GetStrokeStyle(Local name, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); GetStyle(name, info, jsContext->fStrokeStyle); } void JsContext::SetFillStyle(Local name, Local value, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); SetStyle(name, value, info, jsContext->fFillStyle); } void JsContext::SetStrokeStyle(Local name, Local value, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); SetStyle(name, value, info, jsContext->fStrokeStyle); } void JsContext::GetWidth(Local name, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); SkISize size = jsContext->fCanvas->getDeviceSize(); info.GetReturnValue().Set( Int32::New(jsContext->fGlobal->getIsolate(), size.fWidth)); } void JsContext::GetHeight(Local name, const PropertyCallbackInfo& info) { JsContext* jsContext = Unwrap(info.This()); SkISize size = jsContext->fCanvas->getDeviceSize(); info.GetReturnValue().Set( Int32::New(jsContext->fGlobal->getIsolate(), size.fHeight)); } Persistent JsContext::gContextTemplate; #define ADD_METHOD(name, fn) \ result->Set(String::NewFromUtf8( \ fGlobal->getIsolate(), name, \ String::kInternalizedString), \ FunctionTemplate::New(fGlobal->getIsolate(), fn)) Handle JsContext::makeContextTemplate() { EscapableHandleScope handleScope(fGlobal->getIsolate()); Local result = ObjectTemplate::New(); // Add a field to store the pointer to a JsContext instance. result->SetInternalFieldCount(1); // Add accessors for each of the fields of the context object. result->SetAccessor(String::NewFromUtf8( fGlobal->getIsolate(), "fillStyle", String::kInternalizedString), GetFillStyle, SetFillStyle); result->SetAccessor(String::NewFromUtf8( fGlobal->getIsolate(), "strokeStyle", String::kInternalizedString), GetStrokeStyle, SetStrokeStyle); result->SetAccessor(String::NewFromUtf8( fGlobal->getIsolate(), "width", String::kInternalizedString), GetWidth); result->SetAccessor(String::NewFromUtf8( fGlobal->getIsolate(), "height", String::kInternalizedString), GetHeight); // Add methods. ADD_METHOD("fillRect", FillRect); ADD_METHOD("stroke", Stroke); ADD_METHOD("fill", Fill); ADD_METHOD("rotate", Rotate); ADD_METHOD("save", Save); ADD_METHOD("restore", Restore); ADD_METHOD("translate", Translate); ADD_METHOD("resetTransform", ResetTransform); // Return the result through the current handle scope. return handleScope.Escape(result); } // Wraps 'this' in a Javascript object. Handle JsContext::wrap() { // Handle scope for temporary handles. EscapableHandleScope handleScope(fGlobal->getIsolate()); // Fetch the template for creating JavaScript JsContext wrappers. // It only has to be created once, which we do on demand. if (gContextTemplate.IsEmpty()) { Handle raw_template = this->makeContextTemplate(); gContextTemplate.Reset(fGlobal->getIsolate(), raw_template); } Handle templ = Local::New(fGlobal->getIsolate(), gContextTemplate); // Create an empty JsContext wrapper. Local result = templ->NewInstance(); // Wrap the raw C++ pointer in an External so it can be referenced // from within JavaScript. Handle contextPtr = External::New(fGlobal->getIsolate(), this); // Store the context pointer in the JavaScript wrapper. result->SetInternalField(0, contextPtr); // Return the result through the current handle scope. Since each // of these handles will go away when the handle scope is deleted // we need to call Close to let one, the result, escape into the // outer handle scope. return handleScope.Escape(result); } void JsContext::onDraw(SkCanvas* canvas) { // Record canvas and window in this. fCanvas = canvas; // Create a handle scope to keep the temporary object references. HandleScope handleScope(fGlobal->getIsolate()); // Create a local context from our global context. Local context = fGlobal->getContext(); // Enter the context so all the remaining operations take place there. Context::Scope contextScope(context); // Wrap the C++ this pointer in a JavaScript wrapper. Handle contextObj = this->wrap(); // Set up an exception handler before calling the Process function. TryCatch tryCatch; // Invoke the process function, giving the global object as 'this' // and one argument, this JsContext. const int argc = 1; Handle argv[argc] = { contextObj }; Local onDraw = Local::New(fGlobal->getIsolate(), fOnDraw); Handle result = onDraw->Call(context->Global(), argc, argv); // Handle any exceptions or output. if (result.IsEmpty()) { SkASSERT(tryCatch.HasCaught()); // Print errors that happened during execution. fGlobal->reportException(&tryCatch); } else { SkASSERT(!tryCatch.HasCaught()); if (!result->IsUndefined()) { // If all went well and the result wasn't undefined then print // the returned value. String::Utf8Value str(result); const char* cstr = to_cstring(str); printf("%s\n", cstr); } } } // Fetch the onDraw function from the global context. bool JsContext::initialize() { // Create a stack-allocated handle scope. HandleScope handleScope(fGlobal->getIsolate()); // Create a local context from our global context. Local context = fGlobal->getContext(); // Enter the scope so all operations take place in the scope. Context::Scope contextScope(context); v8::TryCatch try_catch; Handle fn_name = String::NewFromUtf8( fGlobal->getIsolate(), "onDraw"); Handle fn_val = context->Global()->Get(fn_name); if (!fn_val->IsFunction()) { printf("Not a function.\n"); return false; } // It is a function; cast it to a Function. Handle fn_fun = Handle::Cast(fn_val); // Store the function in a Persistent handle, since we also want that to // remain after this call returns. fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); return true; }