/* * Copyright 2013 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include "Global.h" #include "SkWindow.h" #include "SkEvent.h" Global* Global::gGlobal = NULL; // Extracts a C string from a V8 Utf8Value. static const char* to_cstring(const v8::String::Utf8Value& value) { return *value ? *value : ""; } int32_t Global::getNextTimerID() { do { fLastTimerID++; if (fLastTimerID < 0) { fLastTimerID = 0; } } while (fTimeouts.find(fLastTimerID) != fTimeouts.end()); return fLastTimerID; } // Slight modification to an original function found in the V8 sample shell.cc. void Global::reportException(v8::TryCatch* tryCatch) { v8::HandleScope handleScope(fIsolate); v8::String::Utf8Value exception(tryCatch->Exception()); const char* exceptionString = to_cstring(exception); v8::Handle message = tryCatch->Message(); if (message.IsEmpty()) { // V8 didn't provide any extra information about this error; just // print the exception. fprintf(stderr, "%s\n", exceptionString); } else { // Print (filename):(line number): (message). v8::String::Utf8Value filename(message->GetScriptOrigin().ResourceName()); const char* filenameString = to_cstring(filename); int linenum = message->GetLineNumber(); fprintf(stderr, "%s:%i: %s\n", filenameString, linenum, exceptionString); // Print line of source code. v8::String::Utf8Value sourceline(message->GetSourceLine()); const char* sourceLineString = to_cstring(sourceline); fprintf(stderr, "%s\n", sourceLineString); // Print wavy underline. int start = message->GetStartColumn(); for (int i = 0; i < start; i++) { fprintf(stderr, " "); } int end = message->GetEndColumn(); for (int i = start; i < end; i++) { fprintf(stderr, "^"); } fprintf(stderr, "\n"); v8::String::Utf8Value stackTrace(tryCatch->StackTrace()); if (stackTrace.length() > 0) { const char* stackTraceString = to_cstring(stackTrace); fprintf(stderr, "%s\n", stackTraceString); } } } // The callback that implements the JavaScript 'inval' function. // Invalidates the current window, forcing a redraw. // // JS: inval(); void Global::Inval(const v8::FunctionCallbackInfo& args) { gGlobal->getWindow()->inval(NULL); } // The callback that is invoked by v8 whenever the JavaScript 'print' // function is called. Prints its arguments on stdout separated by // spaces and ending with a newline. // // JS: print("foo", "bar"); void Global::Print(const v8::FunctionCallbackInfo& args) { bool first = true; v8::HandleScope handleScope(args.GetIsolate()); for (int i = 0; i < args.Length(); i++) { if (first) { first = false; } else { printf(" "); } v8::String::Utf8Value str(args[i]); printf("%s", to_cstring(str)); } printf("\n"); fflush(stdout); } // The callback that is invoked by v8 whenever the JavaScript 'setTimeout' // function is called. // // JS: setTimeout(on_timeout, 500); void Global::SetTimeout(const v8::FunctionCallbackInfo& args) { if (args.Length() != 2) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 2 arguments required.")); return; } // Pull out the first arg, make sure it's a function. if (!args[0]->IsFunction()) { printf("Not a function passed to setTimeout.\n"); return; } v8::Handle timeoutFn = v8::Handle::Cast(args[0]); double delay = args[1]->NumberValue(); int32_t id = gGlobal->getNextTimerID(); gGlobal->fTimeouts[id].Reset(gGlobal->fIsolate, timeoutFn); // Create an SkEvent and add it with the right delay. SkEvent* evt = new SkEvent(); evt->setTargetProc(Global::TimeOutProc); evt->setFast32(id); evt->postDelay(delay); args.GetReturnValue().Set(v8::Integer::New(gGlobal->fIsolate, id)); } // Callback function for SkEvents used to implement timeouts. bool Global::TimeOutProc(const SkEvent& evt) { // Create a handle scope to keep the temporary object references. v8::HandleScope handleScope(gGlobal->getIsolate()); // Create a local context from our global context. v8::Local context = gGlobal->getContext(); // Enter the context so all the remaining operations take place there. v8::Context::Scope contextScope(context); // Set up an exception handler before calling the Process function. v8::TryCatch tryCatch; int32_t id = evt.getFast32(); if (gGlobal->fTimeouts.find(gGlobal->fLastTimerID) == gGlobal->fTimeouts.end()) { printf("Not a valid timer ID.\n"); return true; } const int argc = 0; v8::Local onTimeout = v8::Local::New(gGlobal->getIsolate(), gGlobal->fTimeouts[id]); v8::Handle result = onTimeout->Call(context->Global(), argc, NULL); gGlobal->fTimeouts.erase(id); // Handle any exceptions or output. if (result.IsEmpty()) { SkASSERT(tryCatch.HasCaught()); // Print errors that happened during execution. gGlobal->reportException(&tryCatch); } else { SkASSERT(!tryCatch.HasCaught()); if (!result->IsUndefined()) { // If all went well and the result wasn't undefined then print the // returned value. v8::String::Utf8Value str(result); const char* cstr = to_cstring(str); printf("%s\n", cstr); } } return true; } // Creates a new execution environment containing the built-in functions. v8::Handle Global::createRootContext() { // Create a template for the global object. v8::Handle global = v8::ObjectTemplate::New(); global->Set(v8::String::NewFromUtf8(fIsolate, "print"), v8::FunctionTemplate::New(fIsolate, Global::Print)); global->Set(v8::String::NewFromUtf8(fIsolate, "setTimeout"), v8::FunctionTemplate::New(fIsolate, Global::SetTimeout)); global->Set(v8::String::NewFromUtf8(fIsolate, "inval"), v8::FunctionTemplate::New(fIsolate, Global::Inval)); return v8::Context::New(fIsolate, NULL, global); } void Global::initialize() { // Create a stack-allocated handle scope. v8::HandleScope handleScope(fIsolate); // Create a new context. v8::Handle context = this->createRootContext(); // Make the context persistent. fContext.Reset(fIsolate, context); } // Creates the root context, parses the script into it, then stores the // context in a global. // // TODO(jcgregorio) Currently only handles one script. Need to move // createRootContext to another call that's only done once. bool Global::parseScript(const char script[]) { // Create a stack-allocated handle scope. v8::HandleScope handleScope(fIsolate); // Get the global context. v8::Handle context = this->getContext(); // Enter the scope so all operations take place in the scope. v8::Context::Scope contextScope(context); v8::TryCatch tryCatch; // Compile the source code. v8::Handle source = v8::String::NewFromUtf8(fIsolate, script); v8::Handle compiledScript = v8::Script::Compile(source); if (compiledScript.IsEmpty()) { // Print errors that happened during compilation. this->reportException(&tryCatch); return false; } // Try running it now to create the onDraw function. v8::Handle result = compiledScript->Run(); // Handle any exceptions or output. if (result.IsEmpty()) { SkASSERT(tryCatch.HasCaught()); // Print errors that happened during execution. this->reportException(&tryCatch); return false; } return true; }