/* * Copyright 2014 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include #include "Global.h" #include "DrawingMethods.h" #include "Path2D.h" #include "SkCanvas.h" #include "SkPaint.h" DrawingMethods* DrawingMethods::Unwrap(v8::Handle obj) { v8::Handle field = v8::Handle::Cast(obj->GetInternalField(0)); void* ptr = field->Value(); return static_cast(ptr); } void DrawingMethods::Save(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } canvas->save(); } void DrawingMethods::Restore(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } canvas->restore(); } void DrawingMethods::Rotate(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } if (args.Length() != 1) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 1 arguments required.")); return; } double angle = args[0]->NumberValue(); canvas->rotate(SkRadiansToDegrees(angle)); } void DrawingMethods::Translate(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } if (args.Length() != 2) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 2 arguments required.")); return; } double dx = args[0]->NumberValue(); double dy = args[1]->NumberValue(); canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy)); } void DrawingMethods::ResetTransform(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } canvas->resetMatrix(); } void DrawingMethods::DrawPath(const v8::FunctionCallbackInfo& args) { DrawingMethods* drawingMethods = Unwrap(args.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } if (args.Length() != 1) { args.GetIsolate()->ThrowException( v8::String::NewFromUtf8( args.GetIsolate(), "Error: 1 argument required.")); return; } v8::Handle field = v8::Handle::Cast( args[0]->ToObject()->GetInternalField(0)); void* ptr = field->Value(); Path2D* path = static_cast(ptr); if (NULL == path) { return; } // TODO(jcgregorio) Add support for Paint2D parameter after Paint2D is // implemented. SkPaint fillStyle; fillStyle.setColor(SK_ColorBLACK); fillStyle.setAntiAlias(true); fillStyle.setStyle(SkPaint::kFill_Style); canvas->drawPath(*(path->path()), fillStyle); } void DrawingMethods::GetWidth(v8::Local name, const v8::PropertyCallbackInfo& info) { DrawingMethods* drawingMethods = Unwrap(info.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } info.GetReturnValue().Set( v8::Int32::New( drawingMethods->fGlobal->getIsolate(), canvas->imageInfo().width())); } void DrawingMethods::GetHeight(v8::Local name, const v8::PropertyCallbackInfo& info) { DrawingMethods* drawingMethods = Unwrap(info.This()); SkCanvas* canvas = drawingMethods->getCanvas(); if (NULL == canvas) { return; } info.GetReturnValue().Set( v8::Int32::New( drawingMethods->fGlobal->getIsolate(), canvas->imageInfo().height())); } #define ADD_METHOD(name, fn) \ tmpl->Set(v8::String::NewFromUtf8( \ fGlobal->getIsolate(), name, \ v8::String::kInternalizedString), \ v8::FunctionTemplate::New(fGlobal->getIsolate(), fn)) void DrawingMethods::addAttributesAndMethods(v8::Handle tmpl) { v8::HandleScope scope(fGlobal->getIsolate()); // Add accessors for each of the fields of the context object. tmpl->SetAccessor(v8::String::NewFromUtf8( fGlobal->getIsolate(), "width", v8::String::kInternalizedString), GetWidth); tmpl->SetAccessor(v8::String::NewFromUtf8( fGlobal->getIsolate(), "height", v8::String::kInternalizedString), GetHeight); // Add methods. ADD_METHOD("save", Save); ADD_METHOD("restore", Restore); ADD_METHOD("rotate", Rotate); ADD_METHOD("translate", Translate); ADD_METHOD("resetTransform", ResetTransform); ADD_METHOD("drawPath", DrawPath); }