/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMatrix.h" #include "SkMalloc.h" // FIXME: needs to be in a header bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]); static void computeOuterProduct(SkScalar op[4], const SkPoint pts0[3], const SkPoint& ave0, const SkPoint pts1[3], const SkPoint& ave1) { sk_bzero(op, 4 * sizeof(op[0])); for (int i = 0; i < 3; i++) { SkScalar x0 = pts0[i].fX - ave0.fX; SkScalar y0 = pts0[i].fY - ave0.fY; SkScalar x1 = pts1[i].fX - ave1.fX; SkScalar y1 = pts1[i].fY - ave1.fY; op[0] += x0 * x1; op[1] += x0 * y1; op[2] += y0 * x1; op[3] += y0 * y1; } } static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) { return ax * bx + ay * by; } bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) { const SkPoint& srcAve = src[0]; const SkPoint& dstAve = dst[0]; SkScalar srcOP[4], dstOP[4]; computeOuterProduct(srcOP, src, srcAve, src, srcAve); computeOuterProduct(dstOP, src, srcAve, dst, dstAve); SkScalar det = srcOP[0] * srcOP[3] - srcOP[1] * srcOP[2]; // need SkScalarNearlyZeroSquared for this (to match Chrome's fix) if (SkScalarNearlyZero(det)) { return false; } SkScalar invDet = SkScalarInvert(det); // now compute invDet * [srcOP]T * [dstOP] // scale and transpose const SkScalar srcOP0 = srcOP[3] * invDet; const SkScalar srcOP1 = -srcOP[1] * invDet; const SkScalar srcOP2 = -srcOP[2] * invDet; const SkScalar srcOP3 = srcOP[0] * invDet; matrix->reset(); matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2])); matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2])); matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3])); matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3])); matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY, matrix->getScaleX(), matrix->getSkewX())); matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY, matrix->getSkewY(), matrix->getScaleY())); return true; }