#include "SkMatrix44.h" SkMatrix44::SkMatrix44() { this->setIdentity(); } SkMatrix44::SkMatrix44(const SkMatrix44& src) { memcpy(this, &src, sizeof(src)); } SkMatrix44::SkMatrix44(const SkMatrix44& a, const SkMatrix44& b) { this->setConcat(a, b); } /////////////////////////////////////////////////////////////////////////////// static const SkMatrix44 gIdentity44; bool SkMatrix44::isIdentity() const { return *this == gIdentity44; } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::setIdentity() { sk_bzero(fMat, sizeof(fMat)); fMat[0][0] = fMat[1][1] = fMat[2][2] = fMat[3][3] = 1; } void SkMatrix44::set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02, SkMScalar m10, SkMScalar m11, SkMScalar m12, SkMScalar m20, SkMScalar m21, SkMScalar m22) { sk_bzero(fMat, sizeof(fMat)); fMat[0][0] = m00; fMat[0][1] = m01; fMat[0][2] = m02; fMat[0][3] = 0; fMat[1][0] = m10; fMat[1][1] = m11; fMat[1][2] = m12; fMat[1][3] = 0; fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0; fMat[3][0] = 0; fMat[3][1] = 0; fMat[3][2] = 0; fMat[3][3] = 1; } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::setTranslate(SkMScalar tx, SkMScalar ty, SkMScalar tz) { this->setIdentity(); fMat[3][0] = tx; fMat[3][1] = ty; fMat[3][2] = tz; fMat[3][3] = 1; } void SkMatrix44::preTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) { SkMatrix44 mat; mat.setTranslate(dx, dy, dz); this->preConcat(mat); } void SkMatrix44::postTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) { fMat[3][0] += dx; fMat[3][1] += dy; fMat[3][2] += dz; } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::setScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) { sk_bzero(fMat, sizeof(fMat)); fMat[0][0] = sx; fMat[1][1] = sy; fMat[2][2] = sz; fMat[3][3] = 1; } void SkMatrix44::preScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) { SkMatrix44 tmp; tmp.setScale(sx, sy, sz); this->preConcat(tmp); } void SkMatrix44::postScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) { for (int i = 0; i < 4; i++) { fMat[i][0] *= sx; fMat[i][1] *= sy; fMat[i][2] *= sz; } } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::setRotateAbout(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar radians) { double len2 = x * x + y * y + z * z; if (len2 != 1) { if (len2 == 0) { this->setIdentity(); return; } double scale = 1 / sqrt(len2); x *= scale; y *= scale; z *= scale; } this->setRotateAboutUnit(x, y, z, radians); } void SkMatrix44::setRotateAboutUnit(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar radians) { double c = cos(radians); double s = sin(radians); double C = 1 - c; double xs = x * s; double ys = y * s; double zs = z * s; double xC = x * C; double yC = y * C; double zC = z * C; double xyC = x * yC; double yzC = y * zC; double zxC = z * xC; this->set3x3(x * xC + c, xyC - zs, zxC + ys, xyC + zs, y * yC + c, yzC - xs, zxC - ys, yzC + xs, z * zC + c); } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::setConcat(const SkMatrix44& a, const SkMatrix44& b) { SkMScalar result[4][4]; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { double value = 0; for (int k = 0; k < 4; k++) { value += SkMScalarToDouble(a.fMat[k][i]) * b.fMat[j][k]; } result[j][i] = SkDoubleToMScalar(value); } } memcpy(fMat, result, sizeof(result)); } /////////////////////////////////////////////////////////////////////////////// static inline SkMScalar det2x2(double m00, double m01, double m10, double m11) { return m00 * m11 - m10 * m01; } static inline double det3x3(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) { return m00 * det2x2(m11, m12, m21, m22) - m10 * det2x2(m01, m02, m21, m22) + m20 * det2x2(m01, m02, m11, m12); } /** We always perform the calculation in doubles, to avoid prematurely losing precision along the way. This relies on the compiler automatically promoting our SkMScalar values to double (if needed). */ double SkMatrix44::determinant() const { return fMat[0][0] * det3x3(fMat[1][1], fMat[1][2], fMat[1][3], fMat[2][1], fMat[2][2], fMat[2][3], fMat[3][1], fMat[3][2], fMat[3][3]) - fMat[1][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3], fMat[2][1], fMat[2][2], fMat[2][3], fMat[3][1], fMat[3][2], fMat[3][3]) + fMat[2][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3], fMat[1][1], fMat[1][2], fMat[1][3], fMat[3][1], fMat[3][2], fMat[3][3]) - fMat[3][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3], fMat[1][1], fMat[1][2], fMat[1][3], fMat[2][1], fMat[2][2], fMat[2][3]); } /////////////////////////////////////////////////////////////////////////////// // just picked a small value. not sure how to pick the "right" one #define TOO_SMALL_FOR_DETERMINANT (1.e-8) static inline double dabs(double x) { if (x < 0) { x = -x; } return x; } bool SkMatrix44::invert(SkMatrix44* inverse) const { double det = this->determinant(); if (dabs(det) < TOO_SMALL_FOR_DETERMINANT) { return false; } if (NULL == inverse) { return true; } // we explicitly promote to doubles to keep the intermediate values in // higher precision (assuming SkMScalar isn't already a double) double m00 = fMat[0][0]; double m01 = fMat[0][1]; double m02 = fMat[0][2]; double m03 = fMat[0][3]; double m10 = fMat[1][0]; double m11 = fMat[1][1]; double m12 = fMat[1][2]; double m13 = fMat[1][3]; double m20 = fMat[2][0]; double m21 = fMat[2][1]; double m22 = fMat[2][2]; double m23 = fMat[2][3]; double m30 = fMat[3][0]; double m31 = fMat[3][1]; double m32 = fMat[3][2]; double m33 = fMat[3][3]; double tmp[4][4]; tmp[0][0] = m12*m23*m31 - m13*m22*m31 + m13*m21*m32 - m11*m23*m32 - m12*m21*m33 + m11*m22*m33; tmp[0][1] = m03*m22*m31 - m02*m23*m31 - m03*m21*m32 + m01*m23*m32 + m02*m21*m33 - m01*m22*m33; tmp[0][2] = m02*m13*m31 - m03*m12*m31 + m03*m11*m32 - m01*m13*m32 - m02*m11*m33 + m01*m12*m33; tmp[0][3] = m03*m12*m21 - m02*m13*m21 - m03*m11*m22 + m01*m13*m22 + m02*m11*m23 - m01*m12*m23; tmp[1][0] = m13*m22*m30 - m12*m23*m30 - m13*m20*m32 + m10*m23*m32 + m12*m20*m33 - m10*m22*m33; tmp[1][1] = m02*m23*m30 - m03*m22*m30 + m03*m20*m32 - m00*m23*m32 - m02*m20*m33 + m00*m22*m33; tmp[1][2] = m03*m12*m30 - m02*m13*m30 - m03*m10*m32 + m00*m13*m32 + m02*m10*m33 - m00*m12*m33; tmp[1][3] = m02*m13*m20 - m03*m12*m20 + m03*m10*m22 - m00*m13*m22 - m02*m10*m23 + m00*m12*m23; tmp[2][0] = m11*m23*m30 - m13*m21*m30 + m13*m20*m31 - m10*m23*m31 - m11*m20*m33 + m10*m21*m33; tmp[2][1] = m03*m21*m30 - m01*m23*m30 - m03*m20*m31 + m00*m23*m31 + m01*m20*m33 - m00*m21*m33; tmp[2][2] = m01*m13*m30 - m03*m11*m30 + m03*m10*m31 - m00*m13*m31 - m01*m10*m33 + m00*m11*m33; tmp[2][3] = m03*m11*m20 - m01*m13*m20 - m03*m10*m21 + m00*m13*m21 + m01*m10*m23 - m00*m11*m23; tmp[3][0] = m12*m21*m30 - m11*m22*m30 - m12*m20*m31 + m10*m22*m31 + m11*m20*m32 - m10*m21*m32; tmp[3][1] = m01*m22*m30 - m02*m21*m30 + m02*m20*m31 - m00*m22*m31 - m01*m20*m32 + m00*m21*m32; tmp[3][2] = m02*m11*m30 - m01*m12*m30 - m02*m10*m31 + m00*m12*m31 + m01*m10*m32 - m00*m11*m32; tmp[3][3] = m01*m12*m20 - m02*m11*m20 + m02*m10*m21 - m00*m12*m21 - m01*m10*m22 + m00*m11*m22; double invDet = 1.0 / det; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { inverse->fMat[i][j] = SkDoubleToMScalar(tmp[i][j] * invDet); } } return true; } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::map(const SkScalar src[4], SkScalar dst[4]) const { SkScalar result[4]; for (int i = 0; i < 4; i++) { SkMScalar value = 0; for (int j = 0; j < 4; j++) { value += fMat[j][i] * src[j]; } result[i] = value; } memcpy(dst, result, sizeof(result)); } /////////////////////////////////////////////////////////////////////////////// void SkMatrix44::dump() const { SkDebugf("[%g %g %g %g][%g %g %g %g][%g %g %g %g][%g %g %g %g]\n", #if 0 fMat[0][0], fMat[0][1], fMat[0][2], fMat[0][3], fMat[1][0], fMat[1][1], fMat[1][2], fMat[1][3], fMat[2][0], fMat[2][1], fMat[2][2], fMat[2][3], fMat[3][0], fMat[3][1], fMat[3][2], fMat[3][3]); #else fMat[0][0], fMat[1][0], fMat[2][0], fMat[3][0], fMat[0][1], fMat[1][1], fMat[2][1], fMat[3][1], fMat[0][2], fMat[1][2], fMat[2][2], fMat[3][2], fMat[0][3], fMat[1][3], fMat[2][3], fMat[3][3]); #endif } /////////////////////////////////////////////////////////////////////////////// static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) { sk_bzero(dst, 16 * sizeof(SkMScalar)); dst[0][0] = src[SkMatrix::kMScaleX]; dst[1][0] = src[SkMatrix::kMSkewX]; dst[3][0] = src[SkMatrix::kMTransX]; dst[0][1] = src[SkMatrix::kMSkewY]; dst[1][1] = src[SkMatrix::kMScaleY]; dst[3][1] = src[SkMatrix::kMTransY]; dst[2][2] = dst[3][3] = 1; } SkMatrix44::SkMatrix44(const SkMatrix& src) { initFromMatrix(fMat, src); } SkMatrix44& SkMatrix44::operator=(const SkMatrix& src) { initFromMatrix(fMat, src); return *this; } SkMatrix44::operator SkMatrix() const { SkMatrix dst; dst.reset(); // setup our perspective correctly for identity dst[SkMatrix::kMScaleX] = SkMScalarToFloat(fMat[0][0]); dst[SkMatrix::kMSkewX] = SkMScalarToFloat(fMat[1][0]); dst[SkMatrix::kMTransX] = SkMScalarToFloat(fMat[3][0]); dst[SkMatrix::kMSkewY] = SkMScalarToFloat(fMat[0][1]); dst[SkMatrix::kMScaleY] = SkMScalarToFloat(fMat[1][1]); dst[SkMatrix::kMTransY] = SkMScalarToFloat(fMat[3][1]); return dst; }