/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "TriangleUtilities.h" // http://www.blackpawn.com/texts/pointinpoly/default.html bool pointInTriangle(const Triangle& triangle, const _Point& pt) { // Compute vectors _Vector v0 = triangle[2] - triangle[0]; _Vector v1 = triangle[1] - triangle[0]; _Vector v2 = pt - triangle[0]; // Compute dot products double dot00 = v0.dot(v0); double dot01 = v0.dot(v1); double dot02 = v0.dot(v2); double dot11 = v1.dot(v1); double dot12 = v1.dot(v2); // Compute barycentric coordinates double invDenom = 1 / (dot00 * dot11 - dot01 * dot01); double u = (dot11 * dot02 - dot01 * dot12) * invDenom; double v = (dot00 * dot12 - dot01 * dot02) * invDenom; // Check if point is in triangle return (u >= 0) && (v >= 0) && (u + v < 1); }