#include "CurveIntersection.h" #include "LineUtilities.h" bool implicitLine(const _Line& line, double& slope, double& axisIntercept) { _Point delta; tangent(line, delta); bool moreHorizontal = fabs(delta.x) > fabs(delta.y); if (moreHorizontal) { slope = delta.y / delta.x; axisIntercept = line[0].y - slope * line[0].x; } else { slope = delta.x / delta.y; axisIntercept = line[0].x - slope * line[0].y; } return moreHorizontal; } int reduceOrder(const _Line& line, _Line& reduced) { reduced[0] = line[0]; int different = line[0] != line[1]; reduced[1] = line[different]; return 1 + different; } void sub_divide(const _Line& line, double t1, double t2, _Line& dst) { _Point delta; tangent(line, delta); dst[0].x = line[0].x - t1 * delta.x; dst[0].y = line[0].y - t1 * delta.y; dst[1].x = line[0].x - t2 * delta.x; dst[1].y = line[0].y - t2 * delta.y; }