#include "DataTypes.h" // Sources // computer-aided design - volume 22 number 9 november 1990 pp 538 - 549 // online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf // This turns a line segment into a parameterized line, of the form // ax + by + c = 0 // When a^2 + b^2 == 1, the line is normalized. // The distance to the line for (x, y) is d(x,y) = ax + by + c // // Note that the distances below are not necessarily normalized. To get the true // distance, it's necessary to either call normalize() after xxxEndPoints(), or // divide the result of xxxDistance() by sqrt(normalSquared()) class LineParameters { public: void cubicEndPoints(const Cubic& pts) { a = pts[0].y - pts[3].y; b = pts[3].x - pts[0].x; c = pts[0].x * pts[3].y - pts[3].x * pts[0].y; } void cubicEndPoints(const Cubic& pts, int s, int e) { a = pts[s].y - pts[e].y; b = pts[e].x - pts[s].x; c = pts[s].x * pts[e].y - pts[e].x * pts[s].y; } void lineEndPoints(const _Line& pts) { a = pts[0].y - pts[1].y; b = pts[1].x - pts[0].x; c = pts[0].x * pts[1].y - pts[1].x * pts[0].y; } void quadEndPoints(const Quadratic& pts) { a = pts[0].y - pts[2].y; b = pts[2].x - pts[0].x; c = pts[0].x * pts[2].y - pts[2].x * pts[0].y; } void quadEndPoints(const Quadratic& pts, int s, int e) { a = pts[s].y - pts[e].y; b = pts[e].x - pts[s].x; c = pts[s].x * pts[e].y - pts[e].x * pts[s].y; } double normalSquared() { return a * a + b * b; } bool normalize() { double normal = sqrt(normalSquared()); if (approximately_zero_squared(normal)) { a = b = c = 0; return false; } double reciprocal = 1 / normal; a *= reciprocal; b *= reciprocal; c *= reciprocal; return true; } void cubicDistanceY(const Cubic& pts, Cubic& distance) { double oneThird = 1 / 3.0; for (int index = 0; index < 4; ++index) { distance[index].x = index * oneThird; distance[index].y = a * pts[index].x + b * pts[index].y + c; } } void quadDistanceY(const Quadratic& pts, Quadratic& distance) { double oneHalf = 1 / 2.0; for (int index = 0; index < 3; ++index) { distance[index].x = index * oneHalf; distance[index].y = a * pts[index].x + b * pts[index].y + c; } } void controlPtDistance(const Cubic& pts, double distance[2]) { for (int index = 0; index < 2; ++index) { distance[index] = a * pts[index + 1].x + b * pts[index + 1].y + c; } } void controlPtDistance(const Cubic& pts, int i, int j, double distance[2]) { distance[0] = a * pts[i].x + b * pts[i].y + c; distance[1] = a * pts[j].x + b * pts[j].y + c; } double controlPtDistance(const Quadratic& pts) { return a * pts[1].x + b * pts[1].y + c; } double pointDistance(const _Point& pt) { return a * pt.x + b * pt.y + c; } private: double a; double b; double c; };