#include "DataTypes.h" #include "LineIntersection.h" #include // used for std::swap /* Determine the intersection point of two line segments Return FALSE if the lines don't intersect from: http://paulbourke.net/geometry/lineline2d/ */ int intersect(const _Line& a, const _Line& b, double aRange[2], double bRange[2]) { double axLen = a[1].x - a[0].x; double ayLen = a[1].y - a[0].y; double bxLen = b[1].x - b[0].x; double byLen = b[1].y - b[0].y; /* Slopes match when denom goes to zero: axLen / ayLen == bxLen / byLen (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen byLen * axLen == ayLen * bxLen byLen * axLen - ayLen * bxLen == 0 ( == denom ) */ double denom = byLen * axLen - ayLen * bxLen; if (approximately_zero_squared(denom)) { /* See if the axis intercepts match: ay - ax * ayLen / axLen == by - bx * ayLen / axLen axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen) axLen * ay - ax * ayLen == axLen * by - bx * ayLen */ if (approximately_equal_squared(axLen * a[0].y - ayLen * a[0].x, axLen * b[0].y - ayLen * b[0].x)) { const double* aPtr; const double* bPtr; if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) { aPtr = &a[0].x; bPtr = &b[0].x; } else { aPtr = &a[0].y; bPtr = &b[0].y; } double aMin = aPtr[0]; double aMax = aPtr[2]; double bMin = bPtr[0]; double bMax = bPtr[2]; if (aMin > aMax) { std::swap(aMin, aMax); } if (bMin > bMax) { std::swap(bMin, bMax); } if (aMax < bMin || bMax < aMin) { return 0; } if (aRange) { aRange[0] = bMin <= aMin ? 0 : (bMin - aMin) / (aMax - aMin); aRange[1] = bMax >= aMax ? 1 : (bMax - aMin) / (aMax - aMin); } if (bRange) { bRange[0] = aMin <= bMin ? 0 : (aMin - bMin) / (bMax - bMin); bRange[1] = aMax >= bMax ? 1 : (aMax - bMin) / (bMax - bMin); } return 2; } } double ab0y = a[0].y - b[0].y; double ab0x = a[0].x - b[0].x; double numerA = ab0y * bxLen - byLen * ab0x; if (numerA < 0 && denom > numerA || numerA > 0 && denom < numerA) { return 0; } double numerB = ab0y * axLen - ayLen * ab0x; if (numerB < 0 && denom > numerB || numerB > 0 && denom < numerB) { return 0; } /* Is the intersection along the the segments */ if (aRange) { aRange[0] = numerA / denom; } if (bRange) { bRange[0] = numerB / denom; } return 1; } int horizontalIntersect(const _Line& line, double y, double tRange[2]) { double min = line[0].y; double max = line[1].y; if (min > max) { std::swap(min, max); } if (min > y || max < y) { return 0; } if (approximately_equal(min, max)) { tRange[0] = 0; tRange[1] = 1; return 2; } tRange[0] = (y - line[0].y) / (line[1].y - line[0].y); return 1; } // from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py // 4 subs, 2 muls, 1 cmp static bool ccw(const _Point& A, const _Point& B, const _Point& C) { return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x); } // 16 subs, 8 muls, 6 cmps bool testIntersect(const _Line& a, const _Line& b) { return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1]) && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]); }