#include "EdgeWalker_Test.h" #include "Intersection_Tests.h" #include "SkBitmap.h" #include "SkCanvas.h" #include static void* testSimplify4x4QuadraticsMain(void* data) { char pathStr[1024]; bzero(pathStr, sizeof(pathStr)); SkASSERT(data); State4& state = *(State4*) data; int ax = state.a & 0x03; int ay = state.a >> 2; int bx = state.b & 0x03; int by = state.b >> 2; int cx = state.c & 0x03; int cy = state.c >> 2; int dx = state.d & 0x03; int dy = state.d >> 2; for (int e = 0 ; e < 16; ++e) { int ex = e & 0x03; int ey = e >> 2; for (int f = e ; f < 16; ++f) { int fx = f & 0x03; int fy = f >> 2; for (int g = f ; g < 16; ++g) { int gx = g & 0x03; int gy = g >> 2; for (int h = g ; h < 16; ++h) { int hx = h & 0x03; int hy = h >> 2; SkPath path, out; path.setFillType(SkPath::kWinding_FillType); path.moveTo(ax, ay); path.quadTo(bx, by, cx, cy); path.lineTo(dx, dy); path.close(); path.moveTo(ex, ey); path.lineTo(fx, fy); path.quadTo(gx, gy, hx, hy); path.close(); if (1) { // gdb: set print elements 400 char* str = pathStr; str += sprintf(str, " path.moveTo(%d, %d);\n", ax, ay); str += sprintf(str, " path.quadTo(%d, %d, %d, %d);\n", bx, by, cx, cy); str += sprintf(str, " path.lineTo(%d, %d);\n", dx, dy); str += sprintf(str, " path.close();\n"); str += sprintf(str, " path.moveTo(%d, %d);\n", ex, ey); str += sprintf(str, " path.lineTo(%d, %d);\n", fx, fy); str += sprintf(str, " path.quadTo(%d, %d, %d, %d);\n", gx, gy, hx, hy); str += sprintf(str, " path.close();"); } if (!testSimplify(path, true, out, state.bitmap, state.canvas)) { SkDebugf("*/\n{ SkPath::kWinding_FillType, %d, %d, %d, %d," " %d, %d, %d, %d },\n/*\n", state.a, state.b, state.c, state.d, e, f, g, h); } path.setFillType(SkPath::kEvenOdd_FillType); if (!testSimplify(path, true, out, state.bitmap, state.canvas)) { SkDebugf("*/\n{ SkPath::kEvenOdd_FillType, %d, %d, %d, %d," " %d, %d, %d, %d },\n/*\n", state.a, state.b, state.c, state.d, e, f, g, h); } } } } } return NULL; } const int maxThreads = gRunTestsInOneThread ? 1 : 24; void Simplify4x4QuadraticsThreaded_Test() { State4 threadState[maxThreads]; int threadIndex = 0; for (int a = 0; a < 16; ++a) { for (int b = a ; b < 16; ++b) { for (int c = b ; c < 16; ++c) { for (int d = c; d < 16; ++d) { State4* statePtr = &threadState[threadIndex]; statePtr->a = a; statePtr->b = b; statePtr->c = c; statePtr->d = d; if (maxThreads > 1) { createThread(statePtr, testSimplify4x4QuadraticsMain); if (++threadIndex >= maxThreads) { waitForCompletion(threadState, threadIndex); } } else { testSimplify4x4QuadraticsMain(statePtr); } } } } } waitForCompletion(threadState, threadIndex); }