#include "EdgeDemo.h" #include "EdgeWalker_Test.h" #include "ShapeOps.h" #import "SkCanvas.h" #import "SkPaint.h" // Three circles bounce inside a rectangle. The circles describe three, four // or five points which in turn describe a polygon. The polygon points // bounce inside the circles. The circles rotate and scale over time. The // polygons are combined into a single path, simplified, and stroked. static bool drawCircles(SkCanvas* canvas, int step, bool useOld) { const int circles = 3; int scales[circles]; int angles[circles]; int locs[circles * 2]; int pts[circles * 2 * 4]; int c, p; for (c = 0; c < circles; ++c) { scales[c] = abs(10 - (step + c * 4) % 21); angles[c] = (step + c * 6) % 600; locs[c * 2] = abs(130 - (step + c * 9) % 261); locs[c * 2 + 1] = abs(170 - (step + c * 11) % 341); for (p = 0; p < 4; ++p) { pts[c * 8 + p * 2] = abs(90 - ((step + c * 121 + p * 13) % 190)); pts[c * 8 + p * 2 + 1] = abs(110 - ((step + c * 223 + p * 17) % 230)); } } SkPath path, out; for (c = 0; c < circles; ++c) { for (p = 0; p < 4; ++p) { SkScalar x = pts[c * 8 + p * 2]; SkScalar y = pts[c * 8 + p * 2 + 1]; x *= 3 + scales[c] / 10.0f; y *= 3 + scales[c] / 10.0f; SkScalar angle = angles[c] * 3.1415f * 2 / 600; SkScalar temp = (SkScalar) (x * cos(angle) - y * sin(angle)); y = (SkScalar) (x * sin(angle) + y * cos(angle)); x = temp; x += locs[c * 2] * 200 / 130.0f; y += locs[c * 2 + 1] * 200 / 170.0f; x += 50; // y += 200; if (p == 0) { path.moveTo(x, y); } else { path.lineTo(x, y); } } path.close(); } showPath(path, "original:"); if (useOld) { simplify(path, true, out); } else { simplifyx(path, out); } showPath(out, "simplified:"); SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(3); paint.setColor(0x3F007fbF); canvas->drawPath(path, paint); paint.setColor(0xFF60FF00); paint.setStrokeWidth(1); canvas->drawPath(out, paint); return true; } static void createStar(SkPath& path, SkScalar innerRadius, SkScalar outerRadius, SkScalar startAngle, int points, SkPoint center) { SkScalar angle = startAngle; for (int index = 0; index < points * 2; ++index) { SkScalar radius = index & 1 ? outerRadius : innerRadius; SkScalar x = (SkScalar) (radius * cos(angle)); SkScalar y = (SkScalar) (radius * sin(angle)); x += center.fX; y += center.fY; if (index == 0) { path.moveTo(x, y); } else { path.lineTo(x, y); } angle += 3.1415f / points; } path.close(); } static bool drawStars(SkCanvas* canvas, int step, bool useOld) { SkPath path, out; const int stars = 25; int pts[stars]; // static bool initialize = true; int s; for (s = 0; s < stars; ++s) { pts[s] = 4 + (s % 7); } SkPoint locs[stars]; SkScalar angles[stars]; SkScalar innerRadius[stars]; SkScalar outerRadius[stars]; const int width = 640; const int height = 480; const int margin = 30; const int minRadius = 120; const int maxInner = 800; const int maxOuter = 1153; for (s = 0; s < stars; ++s) { int starW = (int) (width - margin * 2 + (SkScalar) s * (stars - s) / stars); locs[s].fX = (int) (step * (1.3f * (s + 1) / stars) + s * 121) % (starW * 2); if (locs[s].fX > starW) { locs[s].fX = starW * 2 - locs[s].fX; } locs[s].fX += margin; int starH = (int) (height - margin * 2 + (SkScalar) s * s / stars); locs[s].fY = (int) (step * (1.7f * (s + 1) / stars) + s * 183) % (starH * 2); if (locs[s].fY > starH) { locs[s].fY = starH * 2 - locs[s].fY; } locs[s].fY += margin; angles[s] = ((step + s * 47) % (360 * 4)) * 3.1415f / 180 / 4; innerRadius[s] = (step + s * 30) % (maxInner * 2); if (innerRadius[s] > maxInner) { innerRadius[s] = (maxInner * 2) - innerRadius[s]; } innerRadius[s] = innerRadius[s] / 4 + minRadius; outerRadius[s] = (step + s * 70) % (maxOuter * 2); if (outerRadius[s] > maxOuter) { outerRadius[s] = (maxOuter * 2) - outerRadius[s]; } outerRadius[s] = outerRadius[s] / 4 + minRadius; createStar(path, innerRadius[s] / 4.0f, outerRadius[s] / 4.0f, angles[s], pts[s], locs[s]); } #define SHOW_PATH 0 #if SHOW_PATH showPath(path, "original:"); #endif #define TEST_SIMPLIFY 01 #if TEST_SIMPLIFY if (useOld) { simplify(path, true, out); } else { simplifyx(path, out); } #endif #if SHOW_PATH showPath(out, "simplified:"); #endif SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(6); paint.setColor(0x1F003f7f); canvas->drawPath(path, paint); paint.setColor(0xFF305F00); paint.setStrokeWidth(1); #if TEST_SIMPLIFY canvas->drawPath(out, paint); #endif return true; } static bool (*drawDemos[])(SkCanvas* , int , bool ) = { drawStars, drawCircles }; static size_t drawDemosCount = sizeof(drawDemos) / sizeof(drawDemos[0]); static bool (*firstTest)(SkCanvas* , int , bool) = 0; bool DrawEdgeDemo(SkCanvas* canvas, int step, bool useOld) { size_t index = 0; if (firstTest) { while (index < drawDemosCount && drawDemos[index] != firstTest) { ++index; } } return (*drawDemos[index])(canvas, step, useOld); }