/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "CubicUtilities.h" #include "CurveIntersection.h" #include "Intersections.h" #include "IntersectionUtilities.h" #include "LineIntersection.h" #include "LineUtilities.h" static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections class CubicIntersections : public Intersections { public: CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i) : cubic1(c1) , cubic2(c2) , intersections(i) , depth(0) , splits(0) { } bool intersect() { double minT1, minT2, maxT1, maxT2; if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) { return false; } if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) { return false; } int split; if (maxT1 - minT1 < maxT2 - minT2) { intersections.swap(); minT2 = 0; maxT2 = 1; split = maxT1 - minT1 > tClipLimit; } else { minT1 = 0; maxT1 = 1; split = (maxT2 - minT2 > tClipLimit) << 1; } return chop(minT1, maxT1, minT2, maxT2, split); } protected: bool intersect(double minT1, double maxT1, double minT2, double maxT2) { Cubic smaller, larger; // FIXME: carry last subdivide and reduceOrder result with cubic sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller); sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger); Cubic smallResult; if (reduceOrder(smaller, smallResult, kReduceOrder_NoQuadraticsAllowed) <= 2) { Cubic largeResult; if (reduceOrder(larger, largeResult, kReduceOrder_NoQuadraticsAllowed) <= 2) { const _Line& smallLine = (const _Line&) smallResult; const _Line& largeLine = (const _Line&) largeResult; double smallT[2]; double largeT[2]; // FIXME: this doesn't detect or deal with coincident lines if (!::intersect(smallLine, largeLine, smallT, largeT)) { return false; } if (intersections.swapped()) { smallT[0] = interp(minT2, maxT2, smallT[0]); largeT[0] = interp(minT1, maxT1, largeT[0]); } else { smallT[0] = interp(minT1, maxT1, smallT[0]); largeT[0] = interp(minT2, maxT2, largeT[0]); } intersections.add(smallT[0], largeT[0]); return true; } } double minT, maxT; if (!bezier_clip(smaller, larger, minT, maxT)) { if (minT == maxT) { if (intersections.swapped()) { minT1 = (minT1 + maxT1) / 2; minT2 = interp(minT2, maxT2, minT); } else { minT1 = interp(minT1, maxT1, minT); minT2 = (minT2 + maxT2) / 2; } intersections.add(minT1, minT2); return true; } return false; } int split; if (intersections.swapped()) { double newMinT1 = interp(minT1, maxT1, minT); double newMaxT1 = interp(minT1, maxT1, maxT); split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1; #define VERBOSE 0 #if VERBOSE printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n", __FUNCTION__, depth, splits, newMinT1, newMaxT1, minT1, maxT1, split); #endif minT1 = newMinT1; maxT1 = newMaxT1; } else { double newMinT2 = interp(minT2, maxT2, minT); double newMaxT2 = interp(minT2, maxT2, maxT); split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit; #if VERBOSE printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n", __FUNCTION__, depth, splits, newMinT2, newMaxT2, minT2, maxT2, split); #endif minT2 = newMinT2; maxT2 = newMaxT2; } return chop(minT1, maxT1, minT2, maxT2, split); } bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) { ++depth; intersections.swap(); if (split) { ++splits; if (split & 2) { double middle1 = (maxT1 + minT1) / 2; intersect(minT1, middle1, minT2, maxT2); intersect(middle1, maxT1, minT2, maxT2); } else { double middle2 = (maxT2 + minT2) / 2; intersect(minT1, maxT1, minT2, middle2); intersect(minT1, maxT1, middle2, maxT2); } --splits; intersections.swap(); --depth; return intersections.intersected(); } bool result = intersect(minT1, maxT1, minT2, maxT2); intersections.swap(); --depth; return result; } private: const Cubic& cubic1; const Cubic& cubic2; Intersections& intersections; int depth; int splits; }; bool intersect(const Cubic& c1, const Cubic& c2, Intersections& i) { CubicIntersections c(c1, c2, i); return c.intersect(); } #include "CubicUtilities.h" static void cubicTangent(const Cubic& cubic, double t, _Line& tangent, _Point& pt, _Point& dxy) { xy_at_t(cubic, t, tangent[0].x, tangent[0].y); pt = tangent[1] = tangent[0]; dxdy_at_t(cubic, t, dxy); tangent[0] -= dxy; tangent[1] += dxy; } static double cubicDelta(const _Point& dxy, _Line& tangent, double scale) { double tangentLen = dxy.length(); tangent[0] -= tangent[1]; double intersectLen = tangent[0].length(); double result = intersectLen / tangentLen + scale; return result; } // FIXME: after testing, make this static void computeDelta(const Cubic& c1, double t1, double scale1, const Cubic& c2, double t2, double scale2, double& delta1, double& delta2) { _Line tangent1, tangent2, line1, line2; _Point dxy1, dxy2; cubicTangent(c1, t1, line1, tangent1[0], dxy1); cubicTangent(c2, t2, line2, tangent2[0], dxy2); double range1[2], range2[2]; int found = intersect(line1, line2, range1, range2); if (found == 0) { range1[0] = 0.5; } else { SkASSERT(found == 1); } xy_at_t(line1, range1[0], tangent1[1].x, tangent1[1].y); #if SK_DEBUG if (found == 1) { xy_at_t(line2, range2[0], tangent2[1].x, tangent2[1].y); SkASSERT(tangent2[1].approximatelyEqual(tangent1[1])); } #endif tangent2[1] = tangent1[1]; delta1 = cubicDelta(dxy1, tangent1, scale1 / precisionUnit); delta2 = cubicDelta(dxy2, tangent2, scale2 / precisionUnit); } #if SK_DEBUG int debugDepth; #endif // this flavor approximates the cubics with quads to find the intersecting ts // OPTIMIZE: if this strategy proves successful, the quad approximations, or the ts used // to create the approximations, could be stored in the cubic segment // FIXME: this strategy needs to intersect the convex hull on either end with the opposite to // account for inset quadratics that cause the endpoint intersection to avoid detection // the segments can be very short -- the length of the maximum quadratic error (precision) // FIXME: this needs to recurse on itself, taking a range of T values and computing the new // t range ala is linear inner. The range can be figured by taking the dx/dy and determining // the fraction that matches the precision. That fraction is the change in t for the smaller cubic. static bool intersect2(const Cubic& cubic1, double t1s, double t1e, const Cubic& cubic2, double t2s, double t2e, double precisionScale, Intersections& i) { Cubic c1, c2; sub_divide(cubic1, t1s, t1e, c1); sub_divide(cubic2, t2s, t2e, c2); SkTDArray ts1; cubic_to_quadratics(c1, calcPrecision(c1) * precisionScale, ts1); SkTDArray ts2; cubic_to_quadratics(c2, calcPrecision(c2) * precisionScale, ts2); double t1Start = t1s; int ts1Count = ts1.count(); for (int i1 = 0; i1 <= ts1Count; ++i1) { const double tEnd1 = i1 < ts1Count ? ts1[i1] : 1; const double t1 = t1s + (t1e - t1s) * tEnd1; Cubic part1; sub_divide(cubic1, t1Start, t1, part1); Quadratic q1; demote_cubic_to_quad(part1, q1); // start here; // should reduceOrder be looser in this use case if quartic is going to blow up on an // extremely shallow quadratic? Quadratic s1; int o1 = reduceOrder(q1, s1); double t2Start = t2s; int ts2Count = ts2.count(); for (int i2 = 0; i2 <= ts2Count; ++i2) { const double tEnd2 = i2 < ts2Count ? ts2[i2] : 1; const double t2 = t2s + (t2e - t2s) * tEnd2; Cubic part2; sub_divide(cubic2, t2Start, t2, part2); Quadratic q2; demote_cubic_to_quad(part2, q2); Quadratic s2; double o2 = reduceOrder(q2, s2); Intersections locals; if (o1 == 3 && o2 == 3) { intersect2(q1, q2, locals); } else if (o1 <= 2 && o2 <= 2) { locals.fUsed = intersect((const _Line&) s1, (const _Line&) s2, locals.fT[0], locals.fT[1]); } else if (o1 == 3 && o2 <= 2) { intersect(q1, (const _Line&) s2, locals); } else { SkASSERT(o1 <= 2 && o2 == 3); intersect(q2, (const _Line&) s1, locals); for (int s = 0; s < locals.fUsed; ++s) { SkTSwap(locals.fT[0][s], locals.fT[1][s]); } } for (int tIdx = 0; tIdx < locals.used(); ++tIdx) { double to1 = t1Start + (t1 - t1Start) * locals.fT[0][tIdx]; double to2 = t2Start + (t2 - t2Start) * locals.fT[1][tIdx]; // if the computed t is not sufficiently precise, iterate _Point p1, p2; xy_at_t(cubic1, to1, p1.x, p1.y); xy_at_t(cubic2, to2, p2.x, p2.y); if (p1.approximatelyEqual(p2)) { i.insert(i.swapped() ? to2 : to1, i.swapped() ? to1 : to2); } else { double dt1, dt2; computeDelta(cubic1, to1, (t1e - t1s), cubic2, to2, (t2e - t2s), dt1, dt2); double scale = precisionScale; if (dt1 > 0.125 || dt2 > 0.125) { scale /= 2; SkDebugf("%s scale=%1.9g\n", __FUNCTION__, scale); } #if SK_DEBUG ++debugDepth; SkASSERT(debugDepth < 10); #endif i.swap(); intersect2(cubic2, SkTMax(to2 - dt2, 0.), SkTMin(to2 + dt2, 1.), cubic1, SkTMax(to1 - dt1, 0.), SkTMin(to1 + dt1, 1.), scale, i); i.swap(); #if SK_DEBUG --debugDepth; #endif } } t2Start = t2; } t1Start = t1; } return i.intersected(); } static bool intersectEnd(const Cubic& cubic1, bool start, const Cubic& cubic2, const _Rect& bounds2, Intersections& i) { _Line line1; line1[0] = line1[1] = cubic1[start ? 0 : 3]; _Point dxy1 = line1[0] - cubic1[start ? 1 : 2]; dxy1 /= precisionUnit; line1[1] += dxy1; _Rect line1Bounds; line1Bounds.setBounds(line1); if (!bounds2.intersects(line1Bounds)) { return false; } _Line line2; line2[0] = line2[1] = line1[0]; _Point dxy2 = line2[0] - cubic1[start ? 3 : 0]; dxy2 /= precisionUnit; line2[1] += dxy2; #if 0 // this is so close to the first bounds test it isn't worth the short circuit test _Rect line2Bounds; line2Bounds.setBounds(line2); if (!bounds2.intersects(line2Bounds)) { return false; } #endif Intersections local1; if (!intersect(cubic2, line1, local1)) { return false; } Intersections local2; if (!intersect(cubic2, line2, local2)) { return false; } double tMin, tMax; tMin = tMax = local1.fT[0][0]; for (int index = 1; index < local1.fUsed; ++index) { tMin = SkTMin(tMin, local1.fT[0][index]); tMax = SkTMax(tMax, local1.fT[0][index]); } for (int index = 1; index < local2.fUsed; ++index) { tMin = SkTMin(tMin, local2.fT[0][index]); tMax = SkTMax(tMax, local2.fT[0][index]); } #if SK_DEBUG debugDepth = 0; #endif return intersect2(cubic1, start ? 0 : 1, start ? 1.0 / precisionUnit : 1 - 1.0 / precisionUnit, cubic2, tMin, tMax, 1, i); } // FIXME: add intersection of convex null on cubics' ends with the opposite cubic. The hull line // segments can be constructed to be only as long as the calculated precision suggests. If the hull // line segments intersect the cubic, then use the intersections to construct a subdivision for // quadratic curve fitting. bool intersect2(const Cubic& c1, const Cubic& c2, Intersections& i) { #if SK_DEBUG debugDepth = 0; #endif bool result = intersect2(c1, 0, 1, c2, 0, 1, 1, i); // FIXME: pass in cached bounds from caller _Rect c1Bounds, c2Bounds; c1Bounds.setBounds(c1); // OPTIMIZE use setRawBounds ? c2Bounds.setBounds(c2); result |= intersectEnd(c1, false, c2, c2Bounds, i); result |= intersectEnd(c1, true, c2, c2Bounds, i); i.swap(); result |= intersectEnd(c2, false, c1, c1Bounds, i); result |= intersectEnd(c2, true, c1, c1Bounds, i); i.swap(); return result; } int intersect(const Cubic& cubic, const Quadratic& quad, Intersections& i) { SkTDArray ts; double precision = calcPrecision(cubic); cubic_to_quadratics(cubic, precision, ts); double tStart = 0; Cubic part; int tsCount = ts.count(); for (int idx = 0; idx <= tsCount; ++idx) { double t = idx < tsCount ? ts[idx] : 1; Quadratic q1; sub_divide(cubic, tStart, t, part); demote_cubic_to_quad(part, q1); Intersections locals; intersect2(q1, quad, locals); for (int tIdx = 0; tIdx < locals.used(); ++tIdx) { double globalT = tStart + (t - tStart) * locals.fT[0][tIdx]; i.insertOne(globalT, 0); globalT = locals.fT[1][tIdx]; i.insertOne(globalT, 1); } tStart = t; } return i.used(); } bool intersect(const Cubic& cubic, Intersections& i) { SkTDArray ts; double precision = calcPrecision(cubic); cubic_to_quadratics(cubic, precision, ts); int tsCount = ts.count(); if (tsCount == 1) { return false; } double t1Start = 0; Cubic part; for (int idx = 0; idx < tsCount; ++idx) { double t1 = ts[idx]; Quadratic q1; sub_divide(cubic, t1Start, t1, part); demote_cubic_to_quad(part, q1); double t2Start = t1; for (int i2 = idx + 1; i2 <= tsCount; ++i2) { const double t2 = i2 < tsCount ? ts[i2] : 1; Quadratic q2; sub_divide(cubic, t2Start, t2, part); demote_cubic_to_quad(part, q2); Intersections locals; intersect2(q1, q2, locals); for (int tIdx = 0; tIdx < locals.used(); ++tIdx) { // discard intersections at cusp? (maximum curvature) double t1sect = locals.fT[0][tIdx]; double t2sect = locals.fT[1][tIdx]; if (idx + 1 == i2 && t1sect == 1 && t2sect == 0) { continue; } double to1 = t1Start + (t1 - t1Start) * t1sect; double to2 = t2Start + (t2 - t2Start) * t2sect; i.insert(to1, to2); } t2Start = t2; } t1Start = t1; } return i.intersected(); }