/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "CurveIntersection.h" #include "CurveUtilities.h" #include "LineParameters.h" // return false if unable to clip (e.g., unable to create implicit line) // caller should subdivide, or create degenerate if the values are too small bool bezier_clip(const Cubic& cubic1, const Cubic& cubic2, double& minT, double& maxT) { minT = 1; maxT = 0; // determine normalized implicit line equation for pt[0] to pt[3] // of the form ax + by + c = 0, where a*a + b*b == 1 // find the implicit line equation parameters LineParameters endLine; endLine.cubicEndPoints(cubic1); if (!endLine.normalize()) { printf("line cannot be normalized: need more code here\n"); return false; } double distance[2]; distance[0] = endLine.controlPtDistance(cubic1, 1); distance[1] = endLine.controlPtDistance(cubic1, 2); // find fat line double top = distance[0]; double bottom = distance[1]; if (top > bottom) { SkTSwap(top, bottom); } if (top * bottom >= 0) { const double scale = 3/4.0; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf (13) if (top < 0) { top *= scale; bottom = 0; } else { top = 0; bottom *= scale; } } else { const double scale = 4/9.0; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf (15) top *= scale; bottom *= scale; } // compute intersecting candidate distance Cubic distance2y; // points with X of (0, 1/3, 2/3, 1) endLine.cubicDistanceY(cubic2, distance2y); int flags = 0; if (approximately_lesser_or_equal(distance2y[0].y, top)) { flags |= kFindTopMin; } else if (approximately_greater_or_equal(distance2y[0].y, bottom)) { flags |= kFindBottomMin; } else { minT = 0; } if (approximately_lesser_or_equal(distance2y[3].y, top)) { flags |= kFindTopMax; } else if (approximately_greater_or_equal(distance2y[3].y, bottom)) { flags |= kFindBottomMax; } else { maxT = 1; } // Find the intersection of distance convex hull and fat line. char to_0[2]; char to_3[2]; bool do_1_2_edge = convex_x_hull(distance2y, to_0, to_3); x_at(distance2y[0], distance2y[to_0[0]], top, bottom, flags, minT, maxT); if (to_0[0] != to_0[1]) { x_at(distance2y[0], distance2y[to_0[1]], top, bottom, flags, minT, maxT); } x_at(distance2y[to_3[0]], distance2y[3], top, bottom, flags, minT, maxT); if (to_3[0] != to_3[1]) { x_at(distance2y[to_3[1]], distance2y[3], top, bottom, flags, minT, maxT); } if (do_1_2_edge) { x_at(distance2y[1], distance2y[2], top, bottom, flags, minT, maxT); } return minT < maxT; // returns false if distance shows no intersection }