/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Simplify.h" namespace UnitTest { #include "EdgeWalker.cpp" } // end of UnitTest namespace #include "Intersection_Tests.h" SkPoint leftRight[][4] = { // equal length {{10, 10}, {10, 50}, {20, 10}, {20, 50}}, {{10, 10}, {10, 50}, {10, 10}, {20, 50}}, {{10, 10}, {10, 50}, {20, 10}, {10, 50}}, // left top higher {{10, 0}, {10, 50}, {20, 10}, {20, 50}}, {{10, 0}, {10, 50}, {10, 10}, {20, 50}}, {{10, 0}, {10, 50}, {20, 10}, {10, 50}}, {{10, 0}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}}, // left top lower {{10, 20}, {10, 50}, {20, 10}, {20, 50}}, {{10, 20}, {10, 50}, {10, 10}, {20, 50}}, {{10, 20}, {10, 50}, {20, 10}, {10, 50}}, {{10, 20}, {10, 50}, {20, 10}, {10 + 0.000001f, 40}}, {{10, 20}, {10, 50}, { 0, 0}, {50, 50}}, // left bottom higher {{10, 10}, {10, 40}, {20, 10}, {20, 50}}, {{10, 10}, {10, 40}, {10, 10}, {20, 50}}, {{10, 10}, {10, 40}, {20, 10}, {10, 50}}, {{10, 10}, {10, 40}, {20, 10}, { 0 + 0.000001f, 70}}, // left bottom lower {{10, 10}, {10, 60}, {20, 10}, {20, 50}}, {{10, 10}, {10, 60}, {10, 10}, {20, 50}}, {{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 50}}, {{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001f, 40}}, {{10, 10}, {10, 60}, { 0, 0}, {20 + 0.000001f, 20}}, }; size_t leftRightCount = sizeof(leftRight) / sizeof(leftRight[0]); // older code that worked mostly static bool operator_less_than(const UnitTest::ActiveEdge& lh, const UnitTest::ActiveEdge& rh) { if ((rh.fAbove.fY - lh.fAbove.fY > lh.fBelow.fY - rh.fAbove.fY && lh.fBelow.fY < rh.fBelow.fY) || (lh.fAbove.fY - rh.fAbove.fY < rh.fBelow.fY - lh.fAbove.fY && rh.fBelow.fY < lh.fBelow.fY)) { const SkPoint& check = rh.fBelow.fY <= lh.fBelow.fY && lh.fBelow != rh.fBelow ? rh.fBelow : rh.fAbove; return (check.fY - lh.fAbove.fY) * (lh.fBelow.fX - lh.fAbove.fX) < (lh.fBelow.fY - lh.fAbove.fY) * (check.fX - lh.fAbove.fX); } const SkPoint& check = lh.fBelow.fY <= rh.fBelow.fY && lh.fBelow != rh.fBelow ? lh.fBelow : lh.fAbove; return (rh.fBelow.fY - rh.fAbove.fY) * (check.fX - rh.fAbove.fX) < (check.fY - rh.fAbove.fY) * (rh.fBelow.fX - rh.fAbove.fX); } void ActiveEdge_Test() { UnitTest::InEdge leftIn, rightIn; UnitTest::ActiveEdge left, right; left.fWorkEdge.fEdge = &leftIn; right.fWorkEdge.fEdge = &rightIn; for (size_t x = 0; x < leftRightCount; ++x) { left.fAbove = leftRight[x][0]; left.fTangent = left.fBelow = leftRight[x][1]; right.fAbove = leftRight[x][2]; right.fTangent = right.fBelow = leftRight[x][3]; SkASSERT(left < right); SkASSERT(operator_less_than(left, right)); SkASSERT(!(right < left)); SkASSERT(!operator_less_than(right, left)); } }