#include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkGPipe.h" #include "SkSockets.h" #include "SkNetPipeController.h" #include "SkCornerPathEffect.h" #include "SkOSMenu.h" #include /** * Drawing Server * * This simple drawing server can accept connections from multiple drawing * clients simultaneously. It accumulates drawing data from each client each * frame, stores it in the appropriate place, and then broadcasts incremental * changes back to all the clients. Each logical packet, meaning one brush * stoke in this case can be of two types, append and replace. Append types are * completed strokes ready to be stored in the fData queue and will no longer be * modified. Replace types are drawing operations that are still in progress on * the client side, so they are appended to fBuffer. The location and size of * the buffered data for each client is stored in a map and updated properly. * Each time a new replace drawing call is received from a client, its previous * buffered data is discarded. * Since the Server keeps all the complete drawing data and the latest buffered * data, it's able to switch between vector and bitmap drawing */ class DrawingServerView : public SampleView { public: DrawingServerView(){ fServer = new SkTCPServer(40000); fServer->suspendWrite(); fTotalBytesRead = fTotalBytesWritten = 0; fVector = true; } ~DrawingServerView() { delete fServer; fData.reset(); fBuffer.reset(); fClientMap.clear(); } virtual void requestMenu(SkOSMenu* menu) { menu->setTitle("Drawing Server"); menu->appendAction("Clear", this->getSinkID()); menu->appendSwitch("Vector", "Vector", this->getSinkID(), fVector); } protected: static void readData(int cid, const void* data, size_t size, SkSocket::DataType type, void* context) { DrawingServerView* view = (DrawingServerView*)context; view->onRead(cid, data, size, type); } void onRead(int cid, const void* data, size_t size, SkSocket::DataType type) { if (NULL == data && size <= 0) return; ClientState* cs; std::map::iterator it = fClientMap.find(cid); if (it == fClientMap.end()) { //New client cs = new ClientState; cs->bufferBase = 0; cs->bufferSize = 0; fClientMap[cid] = cs; } else { cs = it->second; } if (type == SkSocket::kPipeReplace_type) { fBuffer.remove(cs->bufferBase, cs->bufferSize); for (it = fClientMap.begin(); it != fClientMap.end(); ++it) { if (cid == it->first) continue; else { if (it->second->bufferBase > cs->bufferBase) { it->second->bufferBase -= cs->bufferSize; SkASSERT(it->second->bufferBase >= 0); } } } cs->bufferBase = fBuffer.count(); cs->bufferSize = size; fBuffer.append(size, (const char*)data); } else if (type == SkSocket::kPipeAppend_type) { fData.append(size, (const char*)data); fServer->resumeWrite(); fServer->writePacket(fData.begin() + fTotalBytesWritten, fData.count() - fTotalBytesWritten, SkSocket::kPipeAppend_type); fTotalBytesWritten = fData.count(); fServer->suspendWrite(); } else { //other types of data } } bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Drawing Server"); return true; } return this->INHERITED::onQuery(evt); } bool onEvent(const SkEvent& evt) { if (SkOSMenu::FindAction(evt, "Clear")) { this->clear(); return true; } if (SkOSMenu::FindSwitchState(evt, "Vector", &fVector)) { this->clearBitmap(); return true; } return this->INHERITED::onEvent(evt); } virtual void onDrawContent(SkCanvas* canvas) { if (fCurrMatrix != canvas->getTotalMatrix()) { fTotalBytesRead = 0; fCurrMatrix = canvas->getTotalMatrix(); } fServer->acceptConnections(); if (fServer->readPacket(readData, this) > 0) { fServer->resumeWrite(); } else { fServer->suspendWrite(); } size_t bytesRead; SkGPipeReader::Status stat; SkCanvas bufferCanvas(fBase); SkCanvas* tempCanvas; while (fTotalBytesRead < fData.count()) { if (fVector) { tempCanvas = canvas; } else { tempCanvas = &bufferCanvas; } SkGPipeReader reader(tempCanvas); stat = reader.playback(fData.begin() + fTotalBytesRead, fData.count() - fTotalBytesRead, &bytesRead); SkASSERT(SkGPipeReader::kError_Status != stat); fTotalBytesRead += bytesRead; } if (fVector) { fTotalBytesRead = 0; } else { canvas->drawBitmap(fBase, 0, 0, NULL); } size_t totalBytesRead = 0; while (totalBytesRead < fBuffer.count()) { SkGPipeReader reader(canvas); stat = reader.playback(fBuffer.begin() + totalBytesRead, fBuffer.count() - totalBytesRead, &bytesRead); SkASSERT(SkGPipeReader::kError_Status != stat); totalBytesRead += bytesRead; } fServer->writePacket(fBuffer.begin(), fBuffer.count(), SkSocket::kPipeReplace_type); this->inval(NULL); } virtual void onSizeChange() { this->INHERITED::onSizeChange(); fBase.setConfig(SkBitmap::kARGB_8888_Config, this->width(), this->height()); fBase.allocPixels(NULL); this->clearBitmap(); } private: void clear() { fData.reset(); fBuffer.reset(); fTotalBytesRead = fTotalBytesWritten = 0; fClientMap.clear(); this->clearBitmap(); } void clearBitmap() { fTotalBytesRead = 0; fBase.eraseColor(fBGColor); } struct ClientState { int bufferBase; int bufferSize; }; std::map fClientMap; SkTDArray fData; SkTDArray fBuffer; size_t fTotalBytesRead; size_t fTotalBytesWritten; SkMatrix fCurrMatrix; SkBitmap fBase; bool fVector; SkTCPServer* fServer; typedef SampleView INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new DrawingServerView; } static SkViewRegister reg(MyFactory);