#import "SkNSView.h" #include "SkApplication.h" #include "SkCanvas.h" #include "SkCGUtils.h" #include "SkEvent.h" //#define FORCE_REDRAW @implementation SkNSView @synthesize fWind, fTitle, fOptionsDelegate, fGLContext; - (id)initWithCoder:(NSCoder*)coder { if ((self = [super initWithCoder:coder])) { self = [self initWithMyDefaults]; } return self; } - (id)initWithFrame:(NSRect)frameRect { if (self = [super initWithFrame:frameRect]) { self = [self initWithMyDefaults]; } return self; } - (id)initWithMyDefaults { fRedrawRequestPending = false; fWind = new SampleWindow(self, NULL, NULL, NULL); application_init(); fWind->resize(self.frame.size.width, self.frame.size.height, SkBitmap::kARGB_8888_Config); return self; } -(BOOL) isFlipped { return YES; } - (BOOL)acceptsFirstResponder { return YES; } -(BOOL) inLiveResize { NSSize s = [self frame].size; if (fWind != NULL && fWind->width() != s.width && fWind->height() != s.height) { fWind->resize(s.width, s.height); [fGLContext update]; } return [super inLiveResize]; } - (void)dealloc { delete fWind; self.fGLContext = nil; self.fTitle = nil; application_term(); [super dealloc]; } /////////////////////////////////////////////////////////////////////////////// - (void)drawSkia { fRedrawRequestPending = false; SkCanvas canvas(fWind->getBitmap()); fWind->draw(&canvas); #ifdef FORCE_REDRAW fWind->inval(NULL); #endif } - (void)setSkTitle:(const char *)title { self.fTitle = [NSString stringWithUTF8String:title]; [[self window] setTitle:self.fTitle]; } - (BOOL)onHandleEvent:(const SkEvent&)evt { return false; } #include "SkOSMenu.h" - (void)onAddMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didAddMenu:menu]; } - (void)onUpdateMenu:(const SkOSMenu*)menu { [self.fOptionsDelegate view:self didUpdateMenu:menu]; } - (void)postInvalWithRect:(const SkIRect*)r { if (!fRedrawRequestPending) { fRedrawRequestPending = true; [self performSelector:@selector(drawSkia) withObject:nil afterDelay:0]; } } /////////////////////////////////////////////////////////////////////////////// #include "SkKey.h" enum { SK_MacReturnKey = 36, SK_MacDeleteKey = 51, SK_MacEndKey = 119, SK_MacLeftKey = 123, SK_MacRightKey = 124, SK_MacDownKey = 125, SK_MacUpKey = 126, SK_Mac0Key = 0x52, SK_Mac1Key = 0x53, SK_Mac2Key = 0x54, SK_Mac3Key = 0x55, SK_Mac4Key = 0x56, SK_Mac5Key = 0x57, SK_Mac6Key = 0x58, SK_Mac7Key = 0x59, SK_Mac8Key = 0x5b, SK_Mac9Key = 0x5c }; static SkKey raw2key(UInt32 raw) { static const struct { UInt32 fRaw; SkKey fKey; } gKeys[] = { { SK_MacUpKey, kUp_SkKey }, { SK_MacDownKey, kDown_SkKey }, { SK_MacLeftKey, kLeft_SkKey }, { SK_MacRightKey, kRight_SkKey }, { SK_MacReturnKey, kOK_SkKey }, { SK_MacDeleteKey, kBack_SkKey }, { SK_MacEndKey, kEnd_SkKey }, { SK_Mac0Key, k0_SkKey }, { SK_Mac1Key, k1_SkKey }, { SK_Mac2Key, k2_SkKey }, { SK_Mac3Key, k3_SkKey }, { SK_Mac4Key, k4_SkKey }, { SK_Mac5Key, k5_SkKey }, { SK_Mac6Key, k6_SkKey }, { SK_Mac7Key, k7_SkKey }, { SK_Mac8Key, k8_SkKey }, { SK_Mac9Key, k9_SkKey } }; for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++) if (gKeys[i].fRaw == raw) return gKeys[i].fKey; return kNONE_SkKey; } - (void)keyDown:(NSEvent *)event { SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKey(key); else{ unichar c = [[event characters] characterAtIndex:0]; fWind->handleChar((SkUnichar)c); } } - (void)keyUp:(NSEvent *)event { SkKey key = raw2key([event keyCode]); if (kNONE_SkKey != key) fWind->handleKeyUp(key); else{ unichar c = [[event characters] characterAtIndex:0]; //fWind->handleChar((SkUnichar)c); } } - (void)mouseDown:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]]) { //unecessary for a window with a single view NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kDown_State, self); } } - (void)mouseDragged:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]]) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kMoved_State, self); } } - (void)mouseUp:(NSEvent *)event { NSPoint p = [event locationInWindow]; if ([self mouse:p inRect:[self bounds]]) { NSPoint loc = [self convertPoint:p fromView:nil]; fWind->handleClick(loc.x, loc.y, SkView::Click::kUp_State, self); } } - (void)swipeWithEvent:(NSEvent *)event { CGFloat x = [event deltaX]; if (x < 0) ((SampleWindow*)fWind)->previousSample(); else if (x > 0) ((SampleWindow*)fWind)->nextSample(); else ((SampleWindow*)fWind)->showOverview(); } /////////////////////////////////////////////////////////////////////////////// #include CGLContextObj createGLContext() { GLint major, minor; CGLContextObj ctx; CGLGetVersion(&major, &minor); SkDebugf("---- cgl version %d %d\n", major, minor); const CGLPixelFormatAttribute attributes[] = { kCGLPFAStencilSize, (CGLPixelFormatAttribute)8, #if USE_MSAA kCGLPFASampleBuffers, 1, kCGLPFAMultisample, kCGLPFASamples, 8, #endif kCGLPFAAccelerated, kCGLPFADoubleBuffer, (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj format; GLint npix; CGLChoosePixelFormat(attributes, &format, &npix); SkDebugf("----- cgl format %p\n", format); CGLCreateContext(format, NULL, &ctx); SkDebugf("----- cgl context %p\n", ctx); CGLDestroyPixelFormat(format); static const GLint interval = 1; CGLSetParameter(ctx, kCGLCPSwapInterval, &interval); CGLSetCurrentContext(ctx); return ctx; } - (void)viewDidMoveToWindow { [super viewDidMoveToWindow]; //Attaching view to fGLContext requires that the view to be part of a window, //and that the NSWindow instance must have a CoreGraphics counterpart (or //it must NOT be deferred or should have been on screen at least once) if ([fGLContext view] != self && nil != self.window) { [fGLContext setView:self]; glClear(GL_STENCIL_BUFFER_BIT); } } - (void)attachGL { if (nil == fGLContext) fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:createGLContext()]; [fGLContext makeCurrentContext]; glViewport(0, 0, self.bounds.size.width, self.bounds.size.width); glClearColor(0, 0, 0, 0); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } - (void)detachGL { [fGLContext clearDrawable]; } - (void)presentGL { [fGLContext flushBuffer]; } @end