#External SkXXX bmh_SkXXX CL C Visual_Studio ## #Topic Bookmaker How to use the Bookmaker utility. Get the fiddle command line interface tool. #Code $ go get go.skia.org/infra/fiddle/go/fiddlecli ## Build Bookmaker. #Code $ ninja -C out/dir bookmaker ## Generate an starter Bookmaker file from an existing include. This writes SkXXX.bmh in the current directory, which is out/dir/obj/ from an IDE. #Code $ ./out/dir/bookmaker -t -i include/core/SkXXX.h ## Copy SkXXX.bmh to docs. Use your favorite editor to fill out docs/SkXXX.bmh. Generate fiddle.json from all examples, including the ones you just wrote. Error checking is syntatic: starting keywords are closed, keywords have the correct parents. If you run Bookmaker inside Visual_Studio, you can click on errors and it will take you to the source line in question. #Code $ ./out/dir/bookmaker -e fiddle.json -b docs ## Once complete, run fiddlecli to generate the example hashes. Errors are contained by the output but aren't reported yet. #Code $ $GOPATH/bin/fiddlecli --input fiddle.json --output fiddleout.json ## Generate bmh_SkXXX.md from SkXXX.bmh and fiddleout.json. Error checking includes: undefined references, fiddle compiler errors, missing or mismatched printf output. Again, you can click on any errors inside Visual_Studio. #Code $ ./out/dir/bookmaker -r site/user/api -b docs -f fiddleout.json ## The original include may have changed since you started creating the markdown. Check to see if it is up to date. This reports if a method no longer exists or its parameters have changed. #Code $ ./out/dir/bookmaker -x -b docs/SkXXX.bmh -i include/core/SkXXX.h ## Generate an updated include header. This writes the updated SkXXX.h to the current directory. #Code $ ./out/dir/bookmaker -p -b docs -i include/core/SkXXX.h ## #Subtopic Bugs Bookmaker bugs are tracked #A here # bug.skia.org/6898 ##. ## #Topic Bookmaker ##