#include "DMWriteTask.h" #include "DMUtil.h" #include "SkColorPriv.h" #include "SkCommonFlags.h" #include "SkImageEncoder.h" #include "SkMallocPixelRef.h" #include "SkStream.h" #include "SkString.h" DEFINE_bool(writePngOnly, false, "If true, don't encode raw bitmap after .png data. " "This means -r won't work, but skdiff will still work fine."); namespace DM { // Splits off the last N suffixes of name (splitting on _) and appends them to out. // Returns the total number of characters consumed. static int split_suffixes(int N, const char* name, SkTArray* out) { SkTArray split; SkStrSplit(name, "_", &split); int consumed = 0; for (int i = 0; i < N; i++) { // We're splitting off suffixes from the back to front. out->push_back(split[split.count()-i-1]); consumed += out->back().size() + 1; // Add one for the _. } return consumed; } inline static SkString find_gm_name(const Task& parent, SkTArray* suffixList) { const int suffixes = parent.depth() + 1; const SkString& name = parent.name(); const int totalSuffixLength = split_suffixes(suffixes, name.c_str(), suffixList); return SkString(name.c_str(), name.size() - totalSuffixLength); } WriteTask::WriteTask(const Task& parent, SkBitmap bitmap) : CpuTask(parent) , fGmName(find_gm_name(parent, &fSuffixes)) , fBitmap(bitmap) , fData(NULL) , fExtension(".png") {} WriteTask::WriteTask(const Task& parent, SkStreamAsset *data, const char* ext) : CpuTask(parent) , fGmName(find_gm_name(parent, &fSuffixes)) , fData(data) , fExtension(ext) { SkASSERT(fData.get()); SkASSERT(fData->unique()); } void WriteTask::makeDirOrFail(SkString dir) { if (!sk_mkdir(dir.c_str())) { this->fail(); } } namespace { // One file that first contains a .png of an SkBitmap, then its raw pixels. // We use this custom format to avoid premultiplied/unpremultiplied pixel conversions. struct PngAndRaw { static bool Encode(SkBitmap bitmap, const char* path) { SkFILEWStream stream(path); if (!stream.isValid()) { SkDebugf("Can't write %s.\n", path); return false; } // Write a PNG first for humans and other tools to look at. if (!SkImageEncoder::EncodeStream(&stream, bitmap, SkImageEncoder::kPNG_Type, 100)) { SkDebugf("Can't encode a PNG.\n"); return false; } if (FLAGS_writePngOnly) { return true; } // Pad out so the raw pixels start 4-byte aligned. const uint32_t maxPadding = 0; const size_t pos = stream.bytesWritten(); stream.write(&maxPadding, SkAlign4(pos) - pos); // Then write our secret raw pixels that only DM reads. SkAutoLockPixels lock(bitmap); return stream.write(bitmap.getPixels(), bitmap.getSize()); } // This assumes bitmap already has allocated pixels of the correct size. static bool Decode(const char* path, SkImageInfo info, SkBitmap* bitmap) { SkAutoTUnref data(SkData::NewFromFileName(path)); if (!data) { SkDebugf("Can't read %s.\n", path); return false; } // The raw pixels are at the end of the file. We'll skip the encoded PNG at the front. const size_t rowBytes = info.minRowBytes(); // Assume densely packed. const size_t bitmapBytes = info.getSafeSize(rowBytes); if (data->size() < bitmapBytes) { SkDebugf("%s is too small to contain the bitmap we're looking for.\n", path); return false; } const size_t offset = data->size() - bitmapBytes; SkAutoTUnref subset( SkData::NewSubset(data, offset, bitmapBytes)); SkAutoTUnref pixels( SkMallocPixelRef::NewWithData( info, rowBytes, NULL/*ctable*/, subset)); SkASSERT(pixels); bitmap->setInfo(info, rowBytes); bitmap->setPixelRef(pixels); return true; } }; // Does not take ownership of data. bool save_data_to_file(SkStreamAsset* data, const char* path) { data->rewind(); SkFILEWStream stream(path); if (!stream.isValid() || !stream.writeStream(data, data->getLength())) { SkDebugf("Can't write %s.\n", path); return false; } return true; } } // namespace void WriteTask::draw() { SkString dir(FLAGS_writePath[0]); #if SK_BUILD_FOR_IOS if (dir.equals("@")) { dir.set(FLAGS_resourcePath[0]); } #endif this->makeDirOrFail(dir); for (int i = 0; i < fSuffixes.count(); i++) { dir = SkOSPath::Join(dir.c_str(), fSuffixes[i].c_str()); this->makeDirOrFail(dir); } SkString path = SkOSPath::Join(dir.c_str(), fGmName.c_str()); path.append(fExtension); const bool ok = fData.get() ? save_data_to_file(fData.get(), path.c_str()) : PngAndRaw::Encode(fBitmap, path.c_str()); if (!ok) { this->fail(); } } SkString WriteTask::name() const { SkString name("writing "); for (int i = 0; i < fSuffixes.count(); i++) { name.appendf("%s/", fSuffixes[i].c_str()); } name.append(fGmName.c_str()); return name; } bool WriteTask::shouldSkip() const { return FLAGS_writePath.isEmpty(); } static SkString path_to_expected_image(const char* root, const Task& task) { SkString filename = task.name(); // We know that all names passed in here belong to top-level Tasks, which have a single suffix // (8888, 565, gpu, etc.) indicating what subdirectory to look in. SkTArray suffixes; const int suffixLength = split_suffixes(1, filename.c_str(), &suffixes); SkASSERT(1 == suffixes.count()); // We'll look in root/suffix for images. const SkString dir = SkOSPath::Join(root, suffixes[0].c_str()); // Remove the suffix and tack on a .png. filename.remove(filename.size() - suffixLength, suffixLength); filename.append(".png"); return SkOSPath::Join(dir.c_str(), filename.c_str()); } bool WriteTask::Expectations::check(const Task& task, SkBitmap bitmap) const { if (!FLAGS_writePath.isEmpty() && 0 == strcmp(FLAGS_writePath[0], fRoot)) { SkDebugf("We seem to be reading and writing %s concurrently. This won't work.\n", fRoot); return false; } const SkString path = path_to_expected_image(fRoot, task); SkBitmap expected; if (!PngAndRaw::Decode(path.c_str(), bitmap.info(), &expected)) { return false; } return BitmapsEqual(expected, bitmap); } } // namespace DM