#ifndef DMUtil_DEFINED #define DMUtil_DEFINED #include "SkBitmap.h" #include "SkCanvas.h" #include "SkString.h" #include "gm.h" class SkBBHFactory; // Small free functions used in more than one place in DM. namespace DM { // UnderJoin("a", "b") -> "a_b" SkString UnderJoin(const char* a, const char* b); // "foo_bar.skp" -> "foo-bar_skp" SkString FileToTaskName(SkString); // Draw gm to picture. SkPicture* RecordPicture(skiagm::GM* gm, SkBBHFactory* factory = NULL); // Allocate an empty bitmap with this size and depth. void AllocatePixels(SkColorType, int w, int h, SkBitmap* bitmap); // Allocate an empty bitmap the same size and depth as reference. void AllocatePixels(const SkBitmap& reference, SkBitmap* bitmap); // Draw picture to bitmap. void DrawPicture(const SkPicture& picture, SkBitmap* bitmap); // What is the maximum component difference in these bitmaps? unsigned MaxComponentDifference(const SkBitmap& a, const SkBitmap& b); // Are these identical bitmaps? bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b); // Hook to modify canvas using global flag values (e.g. --matrix). void CanvasPreflight(SkCanvas*); } // namespace DM #endif // DMUtil_DEFINED