#include "DMUtil.h" #include "SkPicture.h" namespace DM { SkString UnderJoin(const char* a, const char* b) { SkString s; s.appendf("%s_%s", a, b); return s; } void RecordPicture(skiagm::GM* gm, SkPicture* picture, uint32_t recordFlags) { const SkISize size = gm->getISize(); SkCanvas* canvas = picture->beginRecording(size.width(), size.height(), recordFlags); canvas->concat(gm->getInitialTransform()); gm->draw(canvas); canvas->flush(); picture->endRecording(); } void SetupBitmap(const SkBitmap::Config config, skiagm::GM* gm, SkBitmap* bitmap) { const SkISize size = gm->getISize(); bitmap->setConfig(config, size.width(), size.height()); bitmap->allocPixels(); bitmap->eraseColor(0x00000000); } void DrawPicture(SkPicture* picture, SkBitmap* bitmap) { SkASSERT(picture != NULL); SkASSERT(bitmap != NULL); SkCanvas canvas(*bitmap); canvas.drawPicture(*picture); canvas.flush(); } bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b) { const SkAutoLockPixels lockA(a), lockB(b); return a.getSize() == b.getSize() && 0 == memcmp(a.getPixels(), b.getPixels(), b.getSize()); } } // namespace DM