#include "DMReplayTask.h" #include "DMWriteTask.h" #include "DMUtil.h" #include "SkCommandLineFlags.h" #include "SkPicture.h" DEFINE_bool(replay, true, "If true, run picture replay tests."); DEFINE_bool(rtree, true, "If true, run picture replay tests with an rtree."); namespace DM { ReplayTask::ReplayTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, bool useRTree) : CpuTask(parent) , fName(UnderJoin(parent.name().c_str(), useRTree ? "rtree" : "replay")) , fGM(gm) , fReference(reference) , fUseRTree(useRTree) {} void ReplayTask::draw() { SkPicture recorded; const uint32_t flags = fUseRTree ? SkPicture::kOptimizeForClippedPlayback_RecordingFlag : 0; RecordPicture(fGM.get(), &recorded, flags); SkBitmap bitmap; SetupBitmap(fReference.colorType(), fGM.get(), &bitmap); DrawPicture(&recorded, &bitmap); if (!BitmapsEqual(bitmap, fReference)) { this->fail(); this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap))); } } bool ReplayTask::shouldSkip() const { if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { return true; } if (FLAGS_rtree && fUseRTree) { return (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) != 0; } if (FLAGS_replay && !fUseRTree) { return false; } return true; } } // namespace DM