#include "DMQuiltTask.h" #include "DMUtil.h" #include "DMWriteTask.h" #include "SkBBHFactory.h" #include "SkCommandLineFlags.h" #include "SkPicture.h" #include "SkTaskGroup.h" DEFINE_bool(quilt, true, "If true, draw GM via a picture into a quilt of small tiles and compare."); DEFINE_int32(quiltTile, 256, "Dimension of (square) quilt tile."); namespace DM { static SkString suffix(QuiltTask::Backend backend, QuiltTask::BBH bbh) { static const char* kBackends[] = { "default", "skrecord" }; static const char* kBBHs[] = { "nobbh", "rtree", "tilegrid" }; return SkStringPrintf("%s-%s", kBackends[backend], kBBHs[bbh]); } QuiltTask::QuiltTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, QuiltTask::BBH bbh, QuiltTask::Backend backend) : CpuTask(parent) , fBBH(bbh) , fBackend(backend) , fName(UnderJoin(parent.name().c_str(), suffix(backend, bbh).c_str())) , fGM(gm) , fReference(reference) {} static int tiles_needed(int fullDimension, int tileDimension) { return (fullDimension + tileDimension - 1) / tileDimension; } class Tile : public SkRunnable { public: Tile(int x, int y, const SkPicture& picture, SkBitmap* quilt) : fX(x * FLAGS_quiltTile) , fY(y * FLAGS_quiltTile) , fPicture(picture) , fQuilt(quilt) {} virtual void run() SK_OVERRIDE { SkBitmap tile; fQuilt->extractSubset(&tile, SkIRect::MakeXYWH(fX, fY, FLAGS_quiltTile, FLAGS_quiltTile)); SkCanvas tileCanvas(tile); tileCanvas.translate(SkIntToScalar(-fX), SkIntToScalar(-fY)); fPicture.playback(&tileCanvas); tileCanvas.flush(); delete this; } private: const int fX, fY; const SkPicture& fPicture; SkBitmap* fQuilt; }; void QuiltTask::draw() { SkAutoTDelete factory; switch (fBBH) { case kNone_BBH: break; case kRTree_BBH: factory.reset(SkNEW(SkRTreeFactory)); break; case kTileGrid_BBH: { const SkTileGridFactory::TileGridInfo tiles = { { FLAGS_quiltTile, FLAGS_quiltTile }, /*overlap: */{0, 0}, /*offset: */{0, 0}, }; factory.reset(SkNEW_ARGS(SkTileGridFactory, (tiles))); break; } } // A couple GMs draw wrong when using a bounding box hierarchy. // This almost certainly means we have a bug to fix, but for now // just draw without a bounding box hierarchy. if (fGM->getFlags() & skiagm::GM::kNoBBH_Flag) { factory.reset(NULL); } SkAutoTUnref recorded( RecordPicture(fGM.get(), factory.get(), kSkRecord_Backend == fBackend)); SkBitmap full; AllocatePixels(fReference, &full); if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) { // Some GMs don't draw exactly the same when tiled. Draw them in one go. SkCanvas canvas(full); recorded->playback(&canvas); canvas.flush(); } else { // Draw tiles in parallel into the same bitmap, simulating aggressive impl-side painting. SkTaskGroup tg; for (int y = 0; y < tiles_needed(full.height(), FLAGS_quiltTile); y++) { for (int x = 0; x < tiles_needed(full.width(), FLAGS_quiltTile); x++) { // Deletes itself when done. tg.add(new Tile(x, y, *recorded, &full)); } } } if (!BitmapsEqual(full, fReference)) { this->fail(); this->spawnChild(SkNEW_ARGS(WriteTask, (*this, full))); } } bool QuiltTask::shouldSkip() const { if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { return true; } return !FLAGS_quilt; } } // namespace DM