#ifndef DMExpectationsTask_DEFINED #define DMExpectationsTask_DEFINED #include "DMExpectations.h" #include "DMTask.h" #include "SkBitmap.h" #include "SkString.h" namespace DM { // ExpectationsTask compares an SkBitmap against some Expectations. // Moving this off the GPU threadpool is a nice (~30%) runtime win. class ExpectationsTask : public CpuTask { public: ExpectationsTask(const Task& parent, const Expectations&, SkBitmap); virtual void draw() SK_OVERRIDE; virtual bool shouldSkip() const SK_OVERRIDE { return false; } virtual SkString name() const SK_OVERRIDE { return fName; } private: const SkString fName; const Expectations& fExpectations; const SkBitmap fBitmap; }; } // namespace DM #endif // DMExpectationsTask_DEFINED