#ifndef DMComparisonTask_DEFINED #define DMComparisonTask_DEFINED #include "DMTask.h" #include "SkBitmap.h" #include "SkString.h" #include "gm_expectations.h" namespace DM { // We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to // the main thread pool, where we probably have more threads available. class ComparisonTask : public Task { public: ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap); virtual void draw() SK_OVERRIDE; virtual bool usesGpu() const SK_OVERRIDE { return false; } virtual bool shouldSkip() const SK_OVERRIDE { return false; } virtual SkString name() const SK_OVERRIDE { return fName; } private: const SkString fName; const skiagm::Expectations fExpectations; const SkBitmap fBitmap; }; } // namespace DM #endif // DMComparisonTask_DEFINED