/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKDRAWCOMMAND_H_ #define SKDRAWCOMMAND_H_ #include "SkPictureFlat.h" #include "SkCanvas.h" class SkDrawCommand { public: /* TODO(chudy): Remove subclasses. */ SkDrawCommand(); virtual ~SkDrawCommand(); virtual SkString toString(); virtual const char* toCString() { return GetCommandString(fDrawType); } bool isVisible() const { return fVisible; } void setVisible(bool toggle) { fVisible = toggle; } SkTDArray* Info() {return &fInfo; }; virtual void execute(SkCanvas* canvas)=0; /** Does nothing by default, but used by save() and restore()-type subclassse to track unresolved save() calls. */ virtual void trackSaveState(int* state) { }; DrawType getType() { return fDrawType; }; virtual const SkBitmap* getBitmap() const { return NULL; } static const char* GetCommandString(DrawType type); protected: DrawType fDrawType; SkTDArray fInfo; private: bool fVisible; }; class Restore : public SkDrawCommand { public: Restore(); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual void trackSaveState(int* state) SK_OVERRIDE; }; class Clear : public SkDrawCommand { public: Clear(SkColor color); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkColor fColor; }; class ClipPath : public SkDrawCommand { public: ClipPath(const SkPath& path, SkRegion::Op op, bool doAA, SkBitmap& bitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkPath* fPath; SkRegion::Op fOp; bool fDoAA; SkBitmap fBitmap; }; class ClipRegion : public SkDrawCommand { public: ClipRegion(const SkRegion& region, SkRegion::Op op); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRegion* fRegion; SkRegion::Op fOp; }; class ClipRect : public SkDrawCommand { public: ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fRect; SkRegion::Op fOp; bool fDoAA; }; class ClipRRect : public SkDrawCommand { public: ClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkRRect fRRect; SkRegion::Op fOp; bool fDoAA; }; class Concat : public SkDrawCommand { public: Concat(const SkMatrix& matrix); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; }; class DrawBitmap : public SkDrawCommand { public: DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint, SkBitmap& resizedBitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkPaint* fPaint; const SkBitmap* fBitmap; SkScalar fLeft; SkScalar fTop; SkBitmap fResizedBitmap; }; class DrawBitmapMatrix : public SkDrawCommand { public: DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint, SkBitmap& resizedBitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkPaint* fPaint; const SkBitmap* fBitmap; const SkMatrix* fMatrix; SkBitmap fResizedBitmap; }; class DrawBitmapNine : public SkDrawCommand { public: DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint, SkBitmap& resizedBitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkBitmap* fBitmap; const SkIRect* fCenter; const SkRect* fDst; const SkPaint* fPaint; SkBitmap fResizedBitmap; }; class DrawBitmapRect : public SkDrawCommand { public: DrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SkBitmap& resizedBitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; // The non-const 'paint' method allows modification of this object's // SkPaint. For this reason the ctor and setPaint method make a local copy. // The 'fPaintPtr' member acts a signal that the local SkPaint is valid // (since only an SkPaint* is passed into the ctor). const SkPaint* paint() const { return fPaintPtr; } SkPaint* paint() { return fPaintPtr; } void setPaint(const SkPaint& paint) { fPaint = paint; fPaintPtr = &fPaint; } private: const SkRect* fSrc; SkPaint fPaint; SkPaint* fPaintPtr; const SkBitmap* fBitmap; const SkRect* fDst; SkBitmap fResizedBitmap; }; class DrawData : public SkDrawCommand { public: DrawData(const void* data, size_t length); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const void* fData; size_t fLength; }; class DrawOval : public SkDrawCommand { public: DrawOval(const SkRect& oval, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fOval; const SkPaint* fPaint; }; class DrawPaint : public SkDrawCommand { public: DrawPaint(const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPaint* fPaint; }; class DrawPath : public SkDrawCommand { public: DrawPath(const SkPath& path, const SkPaint& paint, SkBitmap& bitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkPath* fPath; const SkPaint* fPaint; SkBitmap fBitmap; }; class DrawPicture : public SkDrawCommand { public: DrawPicture(SkPicture& picture); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkPicture* fPicture; }; class DrawPoints : public SkDrawCommand { public: DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPoint* fPts; SkCanvas::PointMode fMode; size_t fCount; const SkPaint* fPaint; }; /* TODO(chudy): DrawText is a predefined macro and was breaking something * in the windows build of the debugger. */ class DrawTextC : public SkDrawCommand { public: DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const void* fText; size_t fByteLength; SkScalar fX; SkScalar fY; const SkPaint* fPaint; }; class DrawPosText : public SkDrawCommand { public: DrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPoint* fPos; const void* fText; size_t fByteLength; const SkPaint* fPaint; }; class DrawTextOnPath : public SkDrawCommand { public: DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; const void* fText; size_t fByteLength; const SkPath* fPath; const SkPaint* fPaint; }; class DrawPosTextH : public SkDrawCommand { public: DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkScalar* fXpos; const void* fText; size_t fByteLength; SkScalar fConstY; const SkPaint* fPaint; }; class DrawRectC : public SkDrawCommand { public: DrawRectC(const SkRect& rect, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fRect; const SkPaint* fPaint; }; class DrawRRect : public SkDrawCommand { public: DrawRRect(const SkRRect& rrect, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkRRect fRRect; const SkPaint* fPaint; }; class DrawSprite : public SkDrawCommand { public: DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint, SkBitmap& resizedBitmap); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual const SkBitmap* getBitmap() const SK_OVERRIDE; private: const SkPaint* fPaint; int fLeft; int fTop; const SkBitmap* fBitmap; SkBitmap fResizedBitmap; }; class DrawVertices : public SkDrawCommand { public: DrawVertices(SkCanvas::VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xfermode, const uint16_t indices[], int indexCount, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkCanvas::VertexMode fVmode; int fVertexCount; int fIndexCount; const SkPoint* fVertices; const SkPoint* fTexs; const SkColor* fColors; const uint16_t* fIndices; SkXfermode* fXfermode; const SkPaint* fPaint; }; class Rotate : public SkDrawCommand { public: Rotate(SkScalar degrees); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fDegrees; }; class Save : public SkDrawCommand { public: Save(SkCanvas::SaveFlags flags); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual void trackSaveState(int* state) SK_OVERRIDE; private: SkCanvas::SaveFlags fFlags; }; class SaveLayer : public SkDrawCommand { public: SaveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; virtual void trackSaveState(int* state) SK_OVERRIDE; const SkPaint* paint() const { return fPaint; } private: const SkRect* fBounds; const SkPaint* fPaint; SkCanvas::SaveFlags fFlags; }; class Scale : public SkDrawCommand { public: Scale(SkScalar sx, SkScalar sy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fSx; SkScalar fSy; }; class SetMatrix : public SkDrawCommand { public: SetMatrix(const SkMatrix& matrix); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; }; class Skew : public SkDrawCommand { public: Skew(SkScalar sx, SkScalar sy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fSx; SkScalar fSy; }; class Translate : public SkDrawCommand { public: Translate(SkScalar dx, SkScalar dy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fDx; SkScalar fDy; }; #endif