/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "SkDebugCanvas.h" #include "SkDrawCommand.h" SkDebugCanvas::SkDebugCanvas(int width, int height) { // TODO(chudy): Free up memory from all draw commands in destructor. fWidth = width; fHeight = height; fBm.setConfig(SkBitmap::kNo_Config, fWidth, fHeight); this->setBitmapDevice(fBm); fFilter = false; } SkDebugCanvas::~SkDebugCanvas() {} void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { commandVector.push_back(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if(!commandVector.empty()) { for(it = commandVector.begin(); it != commandVector.end(); ++it) { if ((*it)->getVisibility()) { (*it)->execute(canvas); } } } } void SkDebugCanvas::drawTo(SkCanvas* canvas, int index, SkBitmap* bitmap) { int counter = 0; if(!commandVector.empty()) { for(it = commandVector.begin(); it != commandVector.end(); ++it) { if (counter != (index-1)) { if ((*it)->getVisibility()) { (*it)->execute(canvas); } } else { if (fFilter) { SkPaint* p = new SkPaint(); p->setColor(0xAAFFFFFF); canvas->save(); canvas->resetMatrix(); SkRect dump; // TODO(chudy): Replace with a call to QtWidget to get dimensions. dump.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(dump, SkRegion::kReplace_Op, false ); canvas->drawRectCoords(SkIntToScalar(0),SkIntToScalar(0),SkIntToScalar(fWidth),SkIntToScalar(fHeight), *p); canvas->restore(); } if ((*it)->getVisibility()) { (*it)->execute(canvas); } } if (fCalculateHits == true && bitmap != NULL) { fHitBox.updateHitPoint(bitmap, counter); } /* TODO(chudy): Implement a bitmap wide function that will take * ~50 out of each R,G,B. This will make everything but the last * command brighter. */ if (++counter == index) return; } } } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < commandVector.size()); return commandVector[index]; } std::vector* SkDebugCanvas::getCommandInfoAt(int index) { SkASSERT(index < commandVector.size()); return commandVector[index]->Info(); } bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) { SkASSERT(index < commandVector.size()); return commandVector[index]->getVisibility(); } std::vector SkDebugCanvas::getDrawCommands() { return commandVector; } // TODO(chudy): Free command string memory. std::vector* SkDebugCanvas::getDrawCommandsAsStrings() { std::vector* commandString = new std::vector(); if (!commandVector.empty()) { for(it = commandVector.begin(); it != commandVector.end(); ++it) { commandString->push_back((*it)->toString()); } } return commandString; } void SkDebugCanvas::toggleFilter(bool toggle) { fFilter = toggle; } void SkDebugCanvas::clear(SkColor color) { addDrawCommand(new Clear(color)); } bool SkDebugCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { addDrawCommand(new ClipPath(path, op, doAA)); return true; } bool SkDebugCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { addDrawCommand(new ClipRect(rect, op, doAA)); return true; } bool SkDebugCanvas::clipRegion(const SkRegion& region, SkRegion::Op op) { addDrawCommand(new ClipRegion(region, op)); return true; } bool SkDebugCanvas::concat(const SkMatrix& matrix) { addDrawCommand(new Concat(matrix)); return true; } void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint = NULL) { addDrawCommand(new DrawBitmap(bitmap, left, top, paint)); } void SkDebugCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new DrawBitmapRect(bitmap, src, dst, paint)); } void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { addDrawCommand(new DrawBitmapMatrix(bitmap, matrix, paint)); } void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new DrawBitmapNine(bitmap, center, dst, paint)); } void SkDebugCanvas::drawData(const void* data, size_t length) { addDrawCommand(new DrawData(data, length)); } void SkDebugCanvas::drawPaint(const SkPaint& paint) { addDrawCommand(new DrawPaint(paint)); } void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { addDrawCommand(new DrawPath(path, paint)); } void SkDebugCanvas::drawPicture(SkPicture& picture) { addDrawCommand(new DrawPicture(picture)); } void SkDebugCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { addDrawCommand(new DrawPoints(mode, count, pts, paint)); } void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { addDrawCommand(new DrawPosText(text, byteLength, pos, paint)); } void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { addDrawCommand(new DrawPosTextH(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new DrawRectC(rect, paint)); } void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL) { addDrawCommand(new DrawSprite(bitmap, left, top, paint)); } void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { addDrawCommand(new DrawTextC(text, byteLength, x, y, paint)); } void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { addDrawCommand(new DrawTextOnPath(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) { addDrawCommand(new DrawVertices(vmode, vertexCount, vertices, texs, colors, NULL, indices, indexCount, paint)); } void SkDebugCanvas::restore() { addDrawCommand(new Restore()); } bool SkDebugCanvas::rotate(SkScalar degrees) { addDrawCommand(new Rotate(degrees)); return true; } int SkDebugCanvas::save(SaveFlags flags) { addDrawCommand(new Save(flags)); return true; } int SkDebugCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { addDrawCommand(new SaveLayer(bounds, paint, flags)); return true; } bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) { addDrawCommand(new Scale(sx, sy)); return true; } void SkDebugCanvas::setMatrix(const SkMatrix& matrix) { addDrawCommand(new SetMatrix(matrix)); } bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) { addDrawCommand(new Skew(sx, sy)); return true; } bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) { addDrawCommand(new Translate(dx, dy)); return true; } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < commandVector.size()); commandVector[index]->setVisibility(toggle); }