/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SubsetTranslateBench.h" #include "SubsetBenchPriv.h" #include "SkData.h" #include "SkCodec.h" #include "SkImageDecoder.h" #include "SkOSFile.h" #include "SkStream.h" /* * * This benchmark is designed to test the performance of subset decoding. * It uses input dimensions to decode the entire image where each block is susbetW x subsetH. * */ SubsetTranslateBench::SubsetTranslateBench(const SkString& path, SkColorType colorType, uint32_t subsetWidth, uint32_t subsetHeight, bool useCodec) : fColorType(colorType) , fSubsetWidth(subsetWidth) , fSubsetHeight(subsetHeight) , fUseCodec(useCodec) { // Parse the filename SkString baseName = SkOSPath::Basename(path.c_str()); // Choose an informative color name const char* colorName = get_color_name(fColorType); fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth, fSubsetHeight, baseName.c_str(), colorName); // Perform the decode setup SkAutoTUnref encoded(SkData::NewFromFileName(path.c_str())); fStream.reset(new SkMemoryStream(encoded)); } const char* SubsetTranslateBench::onGetName() { return fName.c_str(); } bool SubsetTranslateBench::isSuitableFor(Backend backend) { return kNonRendering_Backend == backend; } void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) { // When the color type is kIndex8, we will need to store the color table. If it is // used, it will be initialized by the codec. int colorCount; SkPMColor colors[256]; if (fUseCodec) { for (int count = 0; count < n; count++) { SkAutoTDelete codec(SkCodec::NewFromStream(fStream->duplicate())); const SkImageInfo info = codec->getInfo().makeColorType(fColorType); SkAutoTDeleteArray row(SkNEW_ARRAY(uint8_t, info.minRowBytes())); SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder( info, NULL, colors, &colorCount); SkBitmap bitmap; // Note that we use the same bitmap for all of the subsets. // It might be larger than necessary for the end subsets. bitmap.allocPixels(info.makeWH(fSubsetWidth, fSubsetHeight)); for (int x = 0; x < info.width(); x += fSubsetWidth) { for (int y = 0; y < info.height(); y += fSubsetHeight) { scanlineDecoder->skipScanlines(y); const uint32_t currSubsetWidth = x + (int) fSubsetWidth > info.width() ? info.width() - x : fSubsetWidth; const uint32_t currSubsetHeight = y + (int) fSubsetHeight > info.height() ? info.height() - y : fSubsetHeight; const uint32_t bpp = info.bytesPerPixel(); for (uint32_t y = 0; y < currSubsetHeight; y++) { scanlineDecoder->getScanlines(row.get(), 1, 0); memcpy(bitmap.getAddr(0, y), row.get() + x * bpp, currSubsetWidth * bpp); } } } } } else { // We create a color table here to satisfy allocPixels() when the output // type is kIndex8. It's okay that this is uninitialized since we never // use it. SkColorTable* colorTable = SkNEW_ARGS(SkColorTable, (colors, 0)); for (int count = 0; count < n; count++) { int width, height; SkAutoTDelete decoder(SkImageDecoder::Factory(fStream)); decoder->buildTileIndex(fStream->duplicate(), &width, &height); SkBitmap bitmap; // Note that we use the same bitmap for all of the subsets. // It might be larger than necessary for the end subsets. // If we do not include this step, decodeSubset() would allocate space // for the pixels automatically, but this would not allow us to reuse the // same bitmap as the other subsets. We want to reuse the same bitmap // because it gives a more fair comparison with SkCodec and is a common // use case of BitmapRegionDecoder. bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight, fColorType, kOpaque_SkAlphaType), NULL, colorTable); for (int x = 0; x < width; x += fSubsetWidth) { for (int y = 0; y < height; y += fSubsetHeight) { const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ? width - x : fSubsetWidth; const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ? height - y : fSubsetHeight; SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth, currSubsetHeight); decoder->decodeSubset(&bitmap, rect, fColorType); } } } } }