/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBenchmark_DEFINED #define SkBenchmark_DEFINED #include "SkRefCnt.h" #include "SkPoint.h" #include "SkTDict.h" #include "SkTRegistry.h" #define DEF_BENCH(code) \ static SkBenchmark* SK_MACRO_APPEND_LINE(F_)(void* p) { code; } \ static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_)); /* * With the above macros, you can register benches as follows (at the bottom * of your .cpp) * * DEF_BENCH(new MyBenchmark(p, ...)) * DEF_BENCH(new MyBenchmark(p, ...)) * DEF_BENCH(new MyBenchmark(p, ...)) */ #ifdef SK_DEBUG #define SkBENCHLOOP(n) 1 #else #define SkBENCHLOOP(n) n #endif class SkCanvas; class SkPaint; class SkTriState { public: enum State { kDefault, kTrue, kFalse }; }; class SkBenchmark : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkBenchmark) SkBenchmark(void* defineDict); const char* getName(); SkIPoint getSize(); // Call before draw, allows the benchmark to do setup work outside of the // timer. When a benchmark is repeatedly drawn, this should be called once // before the initial draw. void preDraw(); void draw(SkCanvas*); // Call after draw, allows the benchmark to do cleanup work outside of the // timer. When a benchmark is repeatedly drawn, this is only called once // after the last draw. void postDraw(); void setForceAlpha(int alpha) { fForceAlpha = alpha; } void setForceAA(bool aa) { fForceAA = aa; } void setForceFilter(bool filter) { fForceFilter = filter; } void setDither(SkTriState::State state) { fDither = state; } void setStrokeWidth(SkScalar width) { strokeWidth = width; fHasStrokeWidth = true; } SkScalar getStrokeWidth() { return strokeWidth; } bool hasStrokeWidth() { return fHasStrokeWidth; } /** If true; the benchmark does rendering; if false, the benchmark doesn't, and so need not be re-run in every different rendering mode. */ bool isRendering() { return fIsRendering; } const char* findDefine(const char* key) const; bool findDefine32(const char* key, int32_t* value) const; bool findDefineScalar(const char* key, SkScalar* value) const; protected: virtual void setupPaint(SkPaint* paint); virtual const char* onGetName() = 0; virtual void onPreDraw() {} virtual void onDraw(SkCanvas*) = 0; virtual void onPostDraw() {} virtual SkIPoint onGetSize(); /// Defaults to true. bool fIsRendering; private: const SkTDict* fDict; int fForceAlpha; bool fForceAA; bool fForceFilter; SkTriState::State fDither; bool fHasStrokeWidth; SkScalar strokeWidth; typedef SkRefCnt INHERITED; }; typedef SkTRegistry BenchRegistry; #endif