/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBenchmark.h" #include "SkFloatBits.h" #include "SkRandom.h" #include "SkRect.h" #include "SkString.h" class ScalarBench : public SkBenchmark { SkString fName; public: ScalarBench(const char name[]) { fName.printf("scalar_%s", name); } virtual bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } virtual void performTest() = 0; protected: virtual int mulLoopCount() const { return 1; } virtual const char* onGetName() SK_OVERRIDE { return fName.c_str(); } virtual void onDraw(const int loops, SkCanvas* canvas) { for (int i = 0; i < loops; i++) { this->performTest(); } } private: typedef SkBenchmark INHERITED; }; // we want to stop the compiler from eliminating code that it thinks is a no-op // so we have a non-static global we increment, hoping that will convince the // compiler to execute everything int gScalarBench_NonStaticGlobal; #define always_do(pred) \ do { \ if (pred) { \ ++gScalarBench_NonStaticGlobal; \ } \ } while (0) // having unknown values in our arrays can throw off the timing a lot, perhaps // handling NaN values is a lot slower. Anyway, this guy is just meant to put // reasonable values in our arrays. template void init9(T array[9]) { SkRandom rand; for (int i = 0; i < 9; i++) { array[i] = rand.nextSScalar1(); } } class FloatComparisonBench : public ScalarBench { public: FloatComparisonBench() : INHERITED("compare_float") { init9(fArray); } protected: virtual int mulLoopCount() const { return 4; } virtual void performTest() { always_do(fArray[6] != 0.0f || fArray[7] != 0.0f || fArray[8] != 1.0f); always_do(fArray[2] != 0.0f || fArray[5] != 0.0f); } private: float fArray[9]; typedef ScalarBench INHERITED; }; class ForcedIntComparisonBench : public ScalarBench { public: ForcedIntComparisonBench() : INHERITED("compare_forced_int") { init9(fArray); } protected: virtual int mulLoopCount() const { return 4; } virtual void performTest() { always_do(SkScalarAs2sCompliment(fArray[6]) | SkScalarAs2sCompliment(fArray[7]) | (SkScalarAs2sCompliment(fArray[8]) - kPersp1Int)); always_do(SkScalarAs2sCompliment(fArray[2]) | SkScalarAs2sCompliment(fArray[5])); } private: static const int32_t kPersp1Int = 0x3f800000; SkScalar fArray[9]; typedef ScalarBench INHERITED; }; class IsFiniteScalarBench : public ScalarBench { public: IsFiniteScalarBench() : INHERITED("isfinite") { SkRandom rand; for (size_t i = 0; i < ARRAY_N; ++i) { fArray[i] = rand.nextSScalar1(); } } protected: virtual int mulLoopCount() const { return 1; } virtual void performTest() SK_OVERRIDE { int sum = 0; for (size_t i = 0; i < ARRAY_N; ++i) { // We pass -fArray[i], so the compiler can't cheat and treat the // value as an int (even though we tell it that it is a float) sum += SkScalarIsFinite(-fArray[i]); } // we do this so the compiler won't optimize our loop away... this->doSomething(fArray, sum); } virtual void doSomething(SkScalar array[], int sum) {} private: enum { ARRAY_N = 64 }; SkScalar fArray[ARRAY_N]; typedef ScalarBench INHERITED; }; /////////////////////////////////////////////////////////////////////////////// class RectBoundsBench : public SkBenchmark { enum { PTS = 100, }; SkPoint fPts[PTS]; public: RectBoundsBench() { SkRandom rand; for (int i = 0; i < PTS; ++i) { fPts[i].fX = rand.nextSScalar1(); fPts[i].fY = rand.nextSScalar1(); } } virtual bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } protected: virtual const char* onGetName() SK_OVERRIDE { return "rect_bounds"; } virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { SkRect r; for (int i = 0; i < loops; ++i) { r.set(fPts, PTS); } } private: typedef SkBenchmark INHERITED; }; /////////////////////////////////////////////////////////////////////////////// DEF_BENCH( return new FloatComparisonBench(); ) DEF_BENCH( return new ForcedIntComparisonBench(); ) DEF_BENCH( return new RectBoundsBench(); ) DEF_BENCH( return new IsFiniteScalarBench(); )