#include "SkBenchmark.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkRandom.h" #include "SkString.h" #include "SkShader.h" class RectBench : public SkBenchmark { public: int fShift; enum { W = 640, H = 480, N = 300 }; SkRect fRects[N]; SkColor fColors[N]; RectBench(void* param, int shift) : INHERITED(param), fShift(shift) { SkRandom rand; for (int i = 0; i < N; i++) { int x = rand.nextU() % W; int y = rand.nextU() % H; int w = rand.nextU() % W; int h = rand.nextU() % H; w >>= shift; h >>= shift; x -= w/2; y -= h/2; fRects[i].set(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x+w), SkIntToScalar(y+h)); fColors[i] = rand.nextU() | 0xFF808080; } } SkString fName; const char* computeName(const char root[]) { fName.set(root); fName.appendS32(fShift); return fName.c_str(); } protected: virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { c->drawRect(r, p); } virtual const char* onGetName() { return computeName("rects"); } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; for (int i = 0; i < N; i++) { paint.setColor(fColors[i]); this->setupPaint(&paint); this->drawThisRect(canvas, fRects[i], paint); } } private: typedef SkBenchmark INHERITED; }; class OvalBench : public RectBench { public: OvalBench(void* param, int shift) : RectBench(param, shift) {} protected: virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { c->drawOval(r, p); } virtual const char* onGetName() { return computeName("ovals"); } }; class RRectBench : public RectBench { public: RRectBench(void* param, int shift) : RectBench(param, shift) {} protected: virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { c->drawRoundRect(r, r.width() / 4, r.height() / 4, p); } virtual const char* onGetName() { return computeName("rrects"); } }; class PointsBench : public RectBench { public: SkCanvas::PointMode fMode; const char* fName; PointsBench(void* param, SkCanvas::PointMode mode, const char* name) : RectBench(param, 2), fMode(mode) { fName = name; } protected: virtual void onDraw(SkCanvas* canvas) { SkScalar gSizes[] = { SkIntToScalar(7), 0 }; size_t sizes = SK_ARRAY_COUNT(gSizes); if (this->hasStrokeWidth()) { gSizes[0] = this->getStrokeWidth(); sizes = 1; } SkPaint paint; paint.setStrokeCap(SkPaint::kRound_Cap); for (size_t i = 0; i < sizes; i++) { paint.setStrokeWidth(gSizes[i]); this->setupPaint(&paint); canvas->drawPoints(fMode, N * 2, SkTCast(fRects), paint); paint.setColor(fColors[i]); } } virtual const char* onGetName() { return fName; } }; /******************************************************************************* * to bench BlitMask [Opaque, Black, color, shader] *******************************************************************************/ class BlitMaskBench : public RectBench { public: enum kMaskType { kMaskOpaque = 0, kMaskBlack, kMaskColor, KMaskShader }; SkCanvas::PointMode fMode; const char* fName; BlitMaskBench(void* param, SkCanvas::PointMode mode, BlitMaskBench::kMaskType type, const char* name) : RectBench(param, 2), fMode(mode), _type(type) { fName = name; } protected: virtual void onDraw(SkCanvas* canvas) { SkScalar gSizes[] = { SkIntToScalar(13), SkIntToScalar(24) }; size_t sizes = SK_ARRAY_COUNT(gSizes); if (this->hasStrokeWidth()) { gSizes[0] = this->getStrokeWidth(); sizes = 1; } SkRandom rand; SkColor color = 0xFF000000; U8CPU alpha = 0xFF; SkPaint paint; paint.setStrokeCap(SkPaint::kRound_Cap); if (_type == KMaskShader) { SkBitmap srcBM; srcBM.setConfig(SkBitmap::kARGB_8888_Config, 10, 1); srcBM.allocPixels(); srcBM.eraseColor(0xFF00FF00); SkShader* s; s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); paint.setShader(s)->unref(); } for (size_t i = 0; i < sizes; i++) { switch (_type) { case kMaskOpaque: color = fColors[i]; alpha = 0xFF; break; case kMaskBlack: alpha = 0xFF; color = 0xFF000000; break; case kMaskColor: color = fColors[i]; alpha = rand.nextU() & 255; break; case KMaskShader: break; } paint.setStrokeWidth(gSizes[i]); this->setupPaint(&paint); paint.setColor(color); paint.setAlpha(alpha); canvas->drawPoints(fMode, N * 2, SkTCast(fRects), paint); } } virtual const char* onGetName() { return fName; } private: typedef RectBench INHERITED; kMaskType _type; }; static SkBenchmark* RectFactory1(void* p) { return SkNEW_ARGS(RectBench, (p, 1)); } static SkBenchmark* RectFactory2(void* p) { return SkNEW_ARGS(RectBench, (p, 3)); } static SkBenchmark* OvalFactory1(void* p) { return SkNEW_ARGS(OvalBench, (p, 1)); } static SkBenchmark* OvalFactory2(void* p) { return SkNEW_ARGS(OvalBench, (p, 3)); } static SkBenchmark* RRectFactory1(void* p) { return SkNEW_ARGS(RRectBench, (p, 1)); } static SkBenchmark* RRectFactory2(void* p) { return SkNEW_ARGS(RRectBench, (p, 3)); } static SkBenchmark* PointsFactory(void* p) { return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPoints_PointMode, "points")); } static SkBenchmark* LinesFactory(void* p) { return SkNEW_ARGS(PointsBench, (p, SkCanvas::kLines_PointMode, "lines")); } static SkBenchmark* PolygonFactory(void* p) { return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPolygon_PointMode, "polygon")); } /* init the blitmask bench */ static SkBenchmark* BlitMaskOpaqueFactory(void* p) { return SkNEW_ARGS(BlitMaskBench, (p, SkCanvas::kPoints_PointMode, BlitMaskBench::kMaskOpaque, "maskopaque") ); } static SkBenchmark* BlitMaskBlackFactory(void* p) { return SkNEW_ARGS(BlitMaskBench, (p, SkCanvas::kPoints_PointMode, BlitMaskBench::kMaskBlack, "maskblack") ); } static SkBenchmark* BlitMaskColorFactory(void* p) { return SkNEW_ARGS(BlitMaskBench, (p, SkCanvas::kPoints_PointMode, BlitMaskBench::kMaskColor, "maskcolor") ); } static SkBenchmark* BlitMaskShaderFactory(void* p) { return SkNEW_ARGS(BlitMaskBench, (p, SkCanvas::kPoints_PointMode, BlitMaskBench::KMaskShader, "maskshader") ); } static BenchRegistry gRectReg1(RectFactory1); static BenchRegistry gRectReg2(RectFactory2); static BenchRegistry gOvalReg1(OvalFactory1); static BenchRegistry gOvalReg2(OvalFactory2); static BenchRegistry gRRectReg1(RRectFactory1); static BenchRegistry gRRectReg2(RRectFactory2); static BenchRegistry gPointsReg(PointsFactory); static BenchRegistry gLinesReg(LinesFactory); static BenchRegistry gPolygonReg(PolygonFactory); static BenchRegistry gRectRegOpaque(BlitMaskOpaqueFactory); static BenchRegistry gRectRegBlack(BlitMaskBlackFactory); static BenchRegistry gRectRegColor(BlitMaskColorFactory); static BenchRegistry gRectRegShader(BlitMaskShaderFactory);