/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" /** * This bench mark tests the use case where the user writes the a canvas * and then reads small chunks from it repeatedly. This can cause trouble * for the GPU as readbacks are very expensive. */ class ReadPixBench : public Benchmark { public: ReadPixBench() {} protected: const char* onGetName() override { return "readpix"; } void onDraw(const int loops, SkCanvas* canvas) override { canvas->clear(SK_ColorBLACK); SkISize size = canvas->getDeviceSize(); int offX = (size.width() - kWindowSize) / kNumStepsX; int offY = (size.height() - kWindowSize) / kNumStepsY; SkPaint paint; paint.setColor(SK_ColorBLUE); canvas->drawCircle(SkIntToScalar(size.width()/2), SkIntToScalar(size.height()/2), SkIntToScalar(size.width()/2), paint); SkBitmap bitmap; bitmap.setInfo(SkImageInfo::MakeN32Premul(kWindowSize, kWindowSize)); for (int i = 0; i < loops; i++) { for (int x = 0; x < kNumStepsX; ++x) { for (int y = 0; y < kNumStepsY; ++y) { canvas->readPixels(&bitmap, x * offX, y * offY); } } } } private: static const int kNumStepsX = 30; static const int kNumStepsY = 30; static const int kWindowSize = 5; typedef Benchmark INHERITED; }; //////////////////////////////////////////////////////////////////////////////// DEF_BENCH( return new ReadPixBench(); )