/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBenchmark.h" #include "SkCanvas.h" #include "SkPerlinNoiseShader.h" class PerlinNoiseBench : public SkBenchmark { SkISize fSize; public: PerlinNoiseBench() { fSize = SkISize::Make(80, 80); } protected: virtual const char* onGetName() SK_OVERRIDE { return "perlinnoise"; } virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { this->test(loops, canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 3, 0, false); } private: void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { canvas->save(); canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())); canvas->drawRect(r, paint); canvas->restore(); } void test(const int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) { SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : NULL) : SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : NULL); SkPaint paint; paint.setShader(shader)->unref(); for (int i = 0; i < loops; i++) { this->drawClippedRect(canvas, x, y, paint); } } typedef SkBenchmark INHERITED; }; /////////////////////////////////////////////////////////////////////////////// DEF_BENCH( return new PerlinNoiseBench(); )