/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" #include "SkImage.h" #include "SkSurface.h" class Image2RasterBench : public Benchmark { public: Image2RasterBench() { fName.set("native_image_to_raster_surface"); } bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend || kRaster_Backend == backend; } protected: const char* onGetName() override { return fName.c_str(); } // We explicitly want to bench drawing a Image [cpu or gpu backed] into a raster target, // to ensure that we can cache the read-back in the case of gpu -> raster // void onPerCanvasPreDraw(SkCanvas* canvas) override { // create an Image reflecting the canvas (gpu or cpu) SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); SkAutoTUnref surface(canvas->newSurface(info)); canvas->drawColor(SK_ColorRED); fImage.reset(surface->newImageSnapshot()); // create a cpu-backed Surface fRasterSurface.reset(SkSurface::NewRaster(info)); } void onPerCanvasPostDraw(SkCanvas*) override { // Release the image and raster surface here to prevent out of order destruction // between these and the gpu interface. fRasterSurface.reset(nullptr); fImage.reset(nullptr); } void onDraw(int loops, SkCanvas*) override { for (int i = 0; i < loops; i++) { for (int inner = 0; inner < 10; ++inner) { fRasterSurface->getCanvas()->drawImage(fImage, 0, 0); } } } private: SkString fName; SkAutoTUnref fImage; SkAutoTUnref fRasterSurface; typedef Benchmark INHERITED; }; DEF_BENCH( return new Image2RasterBench; ) /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkOffsetImageFilter.h" #if SK_SUPPORT_GPU #include "SkGrPixelRef.h" #endif enum MyDrawType { kSprite_Type, kBitmap_Type, kImage_Type, }; /* * Want to time drawing images/bitmaps via drawSprite, and via drawBitmap/drawImage but with * a non-scaling matrix and a clip that is tight to the image bounds. In this scenario, we * should be able to match the speed of drawSprite. * * An optimal result should be that all three types: sprite/bitmap/image draw at the same speed. */ class ImageFilterSpriteBench : public Benchmark { SkAutoTUnref fImage; SkBitmap fBitmap; SkString fName; MyDrawType fType; public: ImageFilterSpriteBench(MyDrawType dt, const char suffix[]) : fType(dt) { fName.printf("image-filter-sprite-draw-%s", suffix); } bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend || kRaster_Backend == backend; } protected: bool isVisual() override { return true; } const char* onGetName() override { return fName.c_str(); } void onPerCanvasPreDraw(SkCanvas* canvas) override { const SkImageInfo info = SkImageInfo::MakeN32Premul(500, 500); SkAutoTUnref surface(canvas->newSurface(info)); surface->getCanvas()->drawColor(SK_ColorRED); fImage.reset(surface->newImageSnapshot()); fBitmap.setInfo(info); if (fImage->getTexture()) { #if SK_SUPPORT_GPU fBitmap.setPixelRef(new SkGrPixelRef(info, fImage->getTexture()))->unref(); #endif } else { SkPixmap pmap; if (!fImage->peekPixels(&pmap)) { sk_throw(); } fBitmap.installPixels(pmap.info(), pmap.writable_addr(), pmap.rowBytes()); } } void onPerCanvasPostDraw(SkCanvas*) override { // Release the image and raster surface here to prevent out of order destruction // between these and the gpu interface. fImage.reset(nullptr); fBitmap.reset(); } void onDraw(int loops, SkCanvas* canvas) override { // This clip is important; it allows the drawImage/drawBitmap code to fall into the // fast (sprite) case, since the imagefilter's output should match. // // When we address skbug.com/4526 we should be able to remove the need for this clip. // canvas->clipRect(SkRect::MakeIWH(fImage->width(), fImage->height())); const SkScalar kDelta = 10; SkPaint paint; for (int i = 0; i < loops; i++) { for (int inner = 0; inner < 10; ++inner) { // build the filter everytime, so we don't accidentally draw a cached version, // since the point of this bench is to time the actual imagefilter // handling/overhead. SkAutoTUnref filter(SkOffsetImageFilter::Create(kDelta, kDelta)); paint.setImageFilter(filter); switch (fType) { case kSprite_Type: canvas->drawSprite(fBitmap, 0, 0, &paint); break; case kBitmap_Type: canvas->drawBitmap(fBitmap, 0, 0, &paint); break; case kImage_Type: canvas->drawImage(fImage, 0, 0, &paint); break; } } } } private: typedef Benchmark INHERITED; }; DEF_BENCH( return new ImageFilterSpriteBench(kSprite_Type, "sprite"); ) DEF_BENCH( return new ImageFilterSpriteBench(kBitmap_Type, "bitmap"); ) DEF_BENCH( return new ImageFilterSpriteBench(kImage_Type, "image"); )