/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GLBench_DEFINED #define GLBench_DEFINED #include "Benchmark.h" #include "SkCanvas.h" #include "SkImageEncoder.h" #if SK_SUPPORT_GPU #include "gl/GrGLFunctions.h" class GrGLContext; struct GrGLInterface; /* * A virtual base class for microbenches which want to specifically test the performance of GL */ class GLBench : public Benchmark { public: GLBench() {} protected: const GrGLContext* getGLContext(SkCanvas*); virtual const GrGLContext* onGetGLContext(const GrGLContext* ctx) { return ctx; } void onPreDraw(SkCanvas*) override; virtual void setup(const GrGLContext*)=0; void onPostDraw(SkCanvas* canvas) override; virtual void teardown(const GrGLInterface*)=0; void onDraw(int loops, SkCanvas*) override; virtual void glDraw(int loops, const GrGLContext*)=0; static GrGLuint CompileShader(const GrGLContext*, const char* shaderSrc, GrGLenum type); static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader); static GrGLuint SetupFramebuffer(const GrGLInterface*, int screenWidth, int screenHeight); static void DumpImage(const GrGLInterface* gl, uint32_t screenWidth, uint32_t screenHeight, const char* filename); private: typedef Benchmark INHERITED; }; #endif #endif