/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkRandom.h" /** * Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend * to turn such draws into clears. */ class FSRectBench : public Benchmark { public: FSRectBench() : fInit(false) { } protected: const char* onGetName() override { return "fullscreen_rects"; } void onDelayedSetup() override { if (!fInit) { SkRandom rand; static const SkScalar kMinOffset = 0; static const SkScalar kMaxOffset = 100 * SK_Scalar1; static const SkScalar kOffsetRange = kMaxOffset - kMinOffset; for (int i = 0; i < N; ++i) { fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange; fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange; fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange; fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange; fColors[i] = rand.nextU() | 0xFF000000; } fInit = true; } } void onDraw(int loops, SkCanvas* canvas) override { SkPaint paint; for (int i = 0; i < loops; ++i) { paint.setColor(fColors[i % N]); canvas->drawRect(fRects[i % N], paint); } } private: enum { W = 640, H = 480, N = 300, }; SkRect fRects[N]; SkColor fColors[N]; bool fInit; typedef Benchmark INHERITED; }; DEF_BENCH(return new FSRectBench();)