/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBenchmark.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkRandom.h" #include "SkShader.h" #include "SkString.h" #include "SkBlurMask.h" #define SMALL SkIntToScalar(2) #define REAL SkFloatToScalar(1.5f) static const SkScalar kMedium = SkIntToScalar(5); #define BIG SkIntToScalar(10) static const SkScalar kMedBig = SkIntToScalar(20); #define REALBIG SkFloatToScalar(30.5f) class BlurRectBench: public SkBenchmark { int fLoopCount; SkScalar fRadius; SkString fName; public: BlurRectBench(void *param, SkScalar rad) : INHERITED(param) { fRadius = rad; if (fRadius > SkIntToScalar(25)) { fLoopCount = 100; } else if (fRadius > SkIntToScalar(5)) { fLoopCount = 1000; } else { fLoopCount = 10000; } } protected: virtual const char* onGetName() { return fName.c_str(); } SkScalar radius() const { return fRadius; } void setName(const SkString& name) { fName = name; } virtual void onDraw(SkCanvas*) { SkPaint paint; this->setupPaint(&paint); paint.setAntiAlias(true); SkScalar pad = fRadius*3/2 + SK_Scalar1; SkRect r = SkRect::MakeWH(2 * pad + SK_Scalar1, 2 * pad + SK_Scalar1); preBenchSetup(r); for (int i = 0; i < SkBENCHLOOP(fLoopCount); i++) { makeBlurryRect(r); } } virtual void makeBlurryRect(const SkRect&) = 0; virtual void preBenchSetup(const SkRect&) {} private: typedef SkBenchmark INHERITED; }; class BlurRectDirectBench: public BlurRectBench { public: BlurRectDirectBench(void *param, SkScalar rad) : INHERITED(param, rad) { SkString name; if (SkScalarFraction(rad) != 0) { name.printf("blurrect_direct_%.2f", SkScalarToFloat(rad)); } else { name.printf("blurrect_direct_%d", SkScalarRoundToInt(rad)); } this->setName(name); } protected: virtual void makeBlurryRect(const SkRect& r) SK_OVERRIDE { SkMask mask; SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()), &mask, r, SkBlurMask::kNormal_Style); SkMask::FreeImage(mask.fImage); } private: typedef BlurRectBench INHERITED; }; class BlurRectSeparableBench: public BlurRectBench { public: BlurRectSeparableBench(void *param, SkScalar rad) : INHERITED(param, rad) { fSrcMask.fImage = NULL; } ~BlurRectSeparableBench() { SkMask::FreeImage(fSrcMask.fImage); } protected: virtual void preBenchSetup(const SkRect& r) SK_OVERRIDE { SkMask::FreeImage(fSrcMask.fImage); r.roundOut(&fSrcMask.fBounds); fSrcMask.fFormat = SkMask::kA8_Format; fSrcMask.fRowBytes = fSrcMask.fBounds.width(); fSrcMask.fImage = SkMask::AllocImage(fSrcMask.computeTotalImageSize()); memset(fSrcMask.fImage, 0xff, fSrcMask.computeTotalImageSize()); } SkMask fSrcMask; private: typedef BlurRectBench INHERITED; }; class BlurRectBoxFilterBench: public BlurRectSeparableBench { public: BlurRectBoxFilterBench(void *param, SkScalar rad) : INHERITED(param, rad) { SkString name; if (SkScalarFraction(rad) != 0) { name.printf("blurrect_boxfilter_%.2f", SkScalarToFloat(rad)); } else { name.printf("blurrect_boxfilter_%d", SkScalarRoundToInt(rad)); } this->setName(name); } protected: virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE { SkMask mask; mask.fImage = NULL; SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()), SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality); SkMask::FreeImage(mask.fImage); } private: typedef BlurRectSeparableBench INHERITED; }; class BlurRectGaussianBench: public BlurRectSeparableBench { public: BlurRectGaussianBench(void *param, SkScalar rad) : INHERITED(param, rad) { SkString name; if (SkScalarFraction(rad) != 0) { name.printf("blurrect_gaussian_%.2f", SkScalarToFloat(rad)); } else { name.printf("blurrect_gaussian_%d", SkScalarRoundToInt(rad)); } this->setName(name); } protected: virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE { SkMask mask; mask.fImage = NULL; SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()), &mask, fSrcMask, SkBlurMask::kNormal_Style); SkMask::FreeImage(mask.fImage); } private: typedef BlurRectSeparableBench INHERITED; }; DEF_BENCH(return new BlurRectBoxFilterBench(p, SMALL);) DEF_BENCH(return new BlurRectBoxFilterBench(p, BIG);) DEF_BENCH(return new BlurRectBoxFilterBench(p, REALBIG);) DEF_BENCH(return new BlurRectBoxFilterBench(p, REAL);) DEF_BENCH(return new BlurRectGaussianBench(p, SMALL);) DEF_BENCH(return new BlurRectGaussianBench(p, BIG);) DEF_BENCH(return new BlurRectGaussianBench(p, REALBIG);) DEF_BENCH(return new BlurRectGaussianBench(p, REAL);) DEF_BENCH(return new BlurRectDirectBench(p, SMALL);) DEF_BENCH(return new BlurRectDirectBench(p, BIG);) DEF_BENCH(return new BlurRectDirectBench(p, REALBIG);) DEF_BENCH(return new BlurRectDirectBench(p, REAL);) DEF_BENCH(return new BlurRectDirectBench(p, kMedium);) DEF_BENCH(return new BlurRectDirectBench(p, kMedBig);) DEF_BENCH(return new BlurRectBoxFilterBench(p, kMedium);) DEF_BENCH(return new BlurRectBoxFilterBench(p, kMedBig);) #if 0 // disable Gaussian benchmarks; the algorithm works well enough // and serves as a baseline for ground truth, but it's too slow // to use in production for non-trivial radii, so no real point // in having the bots benchmark it all the time. DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(1));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(2));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(3));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(4));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(5));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(6));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(7));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(8));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(9));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(10));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(11));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(12));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(13));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(14));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(15));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(16));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(17));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(18));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(19));) DEF_BENCH(return new BlurRectGaussianBench(p, SkIntToScalar(20));) #endif