/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Benchmark.h" #include "SkBlurMask.h" #include "SkCanvas.h" #include "SkMaskFilter.h" #include "SkPaint.h" #include "SkRandom.h" #include "SkShader.h" #include "SkString.h" #define MINI 0.01f #define SMALL SkIntToScalar(2) #define REAL 0.5f #define BIG SkIntToScalar(10) #define REALBIG 100.5f // The value that produces a sigma of just over 2. #define CUTOVER 2.6f static const char* gStyleName[] = { "normal", "solid", "outer", "inner" }; class BlurBench : public Benchmark { SkScalar fRadius; SkBlurStyle fStyle; SkString fName; public: BlurBench(SkScalar rad, SkBlurStyle bs) { fRadius = rad; fStyle = bs; const char* name = rad > 0 ? gStyleName[bs] : "none"; const char* quality = "high_quality"; if (SkScalarFraction(rad) != 0) { fName.printf("blur_%.2f_%s_%s", SkScalarToFloat(rad), name, quality); } else { fName.printf("blur_%d_%s_%s", SkScalarRoundToInt(rad), name, quality); } } protected: virtual const char* onGetName() { return fName.c_str(); } virtual void onDraw(int loops, SkCanvas* canvas) { SkPaint paint; this->setupPaint(&paint); paint.setAntiAlias(true); SkRandom rand; for (int i = 0; i < loops; i++) { SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, rand.nextUScalar1() * 400); r.offset(fRadius, fRadius); if (fRadius > 0) { paint.setMaskFilter(SkMaskFilter::MakeBlur(fStyle, SkBlurMask::ConvertRadiusToSigma(fRadius))); } canvas->drawOval(r, paint); } } private: typedef Benchmark INHERITED; }; DEF_BENCH(return new BlurBench(MINI, kNormal_SkBlurStyle);) DEF_BENCH(return new BlurBench(MINI, kSolid_SkBlurStyle);) DEF_BENCH(return new BlurBench(MINI, kOuter_SkBlurStyle);) DEF_BENCH(return new BlurBench(MINI, kInner_SkBlurStyle);) DEF_BENCH(return new BlurBench(SMALL, kNormal_SkBlurStyle);) DEF_BENCH(return new BlurBench(SMALL, kSolid_SkBlurStyle);) DEF_BENCH(return new BlurBench(SMALL, kOuter_SkBlurStyle);) DEF_BENCH(return new BlurBench(SMALL, kInner_SkBlurStyle);) DEF_BENCH(return new BlurBench(BIG, kNormal_SkBlurStyle);) DEF_BENCH(return new BlurBench(BIG, kSolid_SkBlurStyle);) DEF_BENCH(return new BlurBench(BIG, kOuter_SkBlurStyle);) DEF_BENCH(return new BlurBench(BIG, kInner_SkBlurStyle);) DEF_BENCH(return new BlurBench(REALBIG, kNormal_SkBlurStyle);) DEF_BENCH(return new BlurBench(REALBIG, kSolid_SkBlurStyle);) DEF_BENCH(return new BlurBench(REALBIG, kOuter_SkBlurStyle);) DEF_BENCH(return new BlurBench(REALBIG, kInner_SkBlurStyle);) DEF_BENCH(return new BlurBench(REAL, kNormal_SkBlurStyle);) DEF_BENCH(return new BlurBench(REAL, kSolid_SkBlurStyle);) DEF_BENCH(return new BlurBench(REAL, kOuter_SkBlurStyle);) DEF_BENCH(return new BlurBench(REAL, kInner_SkBlurStyle);) DEF_BENCH(return new BlurBench(0, kNormal_SkBlurStyle);)