#include "SkBenchmark.h" #include "SkBitmap.h" #include "SkPaint.h" #include "SkCanvas.h" #include "SkColorPriv.h" #include "SkRandom.h" #include "SkString.h" static const char* gTileName[] = { "clamp", "repeat", "mirror" }; static const char* gConfigName[] = { "ERROR", "a1", "a8", "index8", "565", "4444", "8888" }; static void drawIntoBitmap(const SkBitmap& bm) { const int w = bm.width(); const int h = bm.height(); SkCanvas canvas(bm); SkPaint p; p.setAntiAlias(true); p.setColor(SK_ColorRED); canvas.drawCircle(SkIntToScalar(w)/2, SkIntToScalar(h)/2, SkIntToScalar(SkMin32(w, h))*3/8, p); SkRect r; r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(4)); p.setColor(SK_ColorBLUE); canvas.drawRect(r, p); } static int conv6ToByte(int x) { return x * 0xFF / 5; } static int convByteTo6(int x) { return x * 5 / 255; } static uint8_t compute666Index(SkPMColor c) { int r = SkGetPackedR32(c); int g = SkGetPackedG32(c); int b = SkGetPackedB32(c); return convByteTo6(r) * 36 + convByteTo6(g) * 6 + convByteTo6(b); } static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) { SkColorTable* ctable = new SkColorTable(216); SkPMColor* colors = ctable->lockColors(); // rrr ggg bbb for (int r = 0; r < 6; r++) { int rr = conv6ToByte(r); for (int g = 0; g < 6; g++) { int gg = conv6ToByte(g); for (int b = 0; b < 6; b++) { int bb = conv6ToByte(b); *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb); } } } ctable->unlockColors(true); dst->setConfig(SkBitmap::kIndex8_Config, src.width(), src.height()); dst->allocPixels(ctable); ctable->unref(); SkAutoLockPixels alps(src); SkAutoLockPixels alpd(*dst); for (int y = 0; y < src.height(); y++) { const SkPMColor* srcP = src.getAddr32(0, y); uint8_t* dstP = dst->getAddr8(0, y); for (int x = src.width() - 1; x >= 0; --x) { *dstP++ = compute666Index(*srcP++); } } } /* Variants for bitmaps - src depth (32 w+w/o alpha), 565, 4444, index, a8 - paint options: filtering, dither, alpha - matrix options: translate, scale, rotate, persp - tiling: none, repeat, mirror, clamp */ class BitmapBench : public SkBenchmark { SkBitmap fBitmap; SkPaint fPaint; int fTileX, fTileY; // -1 means don't use shader SkString fName; enum { N = 300 }; public: BitmapBench(SkBitmap::Config c, int tx = -1, int ty = -1) : fTileX(tx), fTileY(ty) { const int w = 128; const int h = 128; SkBitmap bm; if (SkBitmap::kIndex8_Config == c) { bm.setConfig(SkBitmap::kARGB_8888_Config, w, h); } else { bm.setConfig(c, w, h); } bm.allocPixels(); bm.eraseColor(0); drawIntoBitmap(bm); if (SkBitmap::kIndex8_Config == c) { convertToIndex666(bm, &fBitmap); } else { fBitmap = bm; } } protected: virtual const char* onGetName() { fName.set("bitmap"); if (fTileX >= 0) { fName.appendf("_%s", gTileName[fTileX]); if (fTileY != fTileX) { fName.appendf("_%s", gTileName[fTileY]); } } fName.appendf("_%s", gConfigName[fBitmap.config()]); return fName.c_str(); } virtual void onDraw(SkCanvas* canvas) { SkIPoint dim = this->getSize(); SkRandom rand; SkPaint paint(fPaint); this->setupPaint(&paint); const SkBitmap& bitmap = fBitmap; const SkScalar x0 = SkIntToScalar(-bitmap.width() / 2); const SkScalar y0 = SkIntToScalar(-bitmap.height() / 2); for (int i = 0; i < N; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawBitmap(bitmap, x, y, &paint); } } private: typedef SkBenchmark INHERITED; }; static SkBenchmark* Fact0(void*) { return new BitmapBench(SkBitmap::kARGB_8888_Config); } static SkBenchmark* Fact1(void*) { return new BitmapBench(SkBitmap::kRGB_565_Config); } static SkBenchmark* Fact2(void*) { return new BitmapBench(SkBitmap::kARGB_4444_Config); } static SkBenchmark* Fact3(void*) { return new BitmapBench(SkBitmap::kIndex8_Config); } static BenchRegistry gReg0(Fact0); static BenchRegistry gReg1(Fact1); static BenchRegistry gReg2(Fact2); static BenchRegistry gReg3(Fact3);