/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "BenchGpuTimer_gl.h" #include "gl/SkGLContextHelper.h" #include "gl/GrGLUtil.h" BenchGpuTimer::BenchGpuTimer(const SkGLContextHelper* glctx) { fContext = glctx; glctx->ref(); glctx->makeCurrent(); fStarted = false; fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) || glctx->hasExtension("GL_ARB_timer_query") || glctx->hasExtension("GL_EXT_timer_query"); if (fSupported) { SK_GL(*glctx, GenQueries(1, &fQuery)); } } BenchGpuTimer::~BenchGpuTimer() { if (fSupported) { fContext->makeCurrent(); SK_GL(*fContext, DeleteQueries(1, &fQuery)); } fContext->unref(); } void BenchGpuTimer::startGpu() { if (fSupported) { fContext->makeCurrent(); fStarted = true; SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); } } /** * It is important to stop the cpu clocks first, * as this will cpu wait for the gpu to finish. */ double BenchGpuTimer::endGpu() { if (fSupported) { fStarted = false; fContext->makeCurrent(); SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); GrGLint available = 0; while (!available) { SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, GR_GL_QUERY_RESULT_AVAILABLE, &available)); // If GetQueryObjectiv is erroring out we need some alternative // means of breaking out of this loop GrGLenum error; SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); if (GR_GL_NO_ERROR != error) { break; } } GrGLuint64 totalGPUTimeElapsed = 0; SK_GL(*fContext, GetQueryObjectui64v(fQuery, GR_GL_QUERY_RESULT, &totalGPUTimeElapsed)); return totalGPUTimeElapsed / 1000000.0; } else { return 0; } }